stormglass-io-automation
stormglass-io-automation
【开发与工程】Automate Stormglass IO tasks via Rube MCP (Composio). Always search tools first for current schemas.
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stormglass-io-automation
【开发与工程】Automate Stormglass IO tasks via Rube MCP (Composio). Always search tools first for current schemas.
glass-shard-title
【效率与协作】Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
antigravity-design-expert
【设计与创意】Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
frontend-ui-dark-ts
【设计与创意】A modern dark-themed React UI system using Tailwind CSS and Framer Motion. Designed for dashboards, admin panels, and data-rich applications with glassmorphism effects and tasteful animations.
frutiger-aero
【开发与工程】Web and App implementation guide for Frutiger Aero. Trigger when user wants glossy gradients, early 2000s nature-inspired tech, glass, and water motifs.
glasser
【数据与研究】Search, inspect, and run third-party data APIs through one CLI when the environment has no suitable integration.
glassmorphism
【开发与工程】Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel.
swiftui-liquid-glass
【开发与工程】Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
macos-golden-gate-design
【设计与创意】Design, implement, review, or refactor native macOS 27 Golden Gate interfaces in SwiftUI or AppKit. Use when a Mac app must match Apple's current macOS 27 UI kit and restrained Liquid Glass language: integrated windows, full-height sidebars, native toolbars, flat lists, tables, and forms, clear pane boundaries, accessible materials, and removal of un…
apple-hig-expert
【设计与创意】Audits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Appl…
swiftui-liquid-glass
【设计与创意】SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design.
swiftui-expert-skill
【文档与办公】Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and `@Observable` data flow, view composition, resizable layouts, safe areas, display scale, performance, lists, environment, localization, animation, Liquid Glass, and API migration. Also use for iPhone Duo, foldable, or large-display layouts (`NavigationSplit…
frontend-ui-dark-ts
【设计与创意】Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.
render-glassy-matte-grwm
【效率与协作】Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited o…
scenario-maya-lookdev
【效率与协作】Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to Open…
scenario-unreal-materials
【效率与协作】Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal…
scenario-ideogram
【开发与工程】Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent characte…
threejs-temporal-surfaces
【效率与协作】Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background through wet glass.