计划执行与检查节点
executing-plans
按既定实施计划完成工作,保持过程检查和反馈。
threejs-temporal-surfaces【效率与协作】Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background through wet glass.
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Choose persistent history or procedural screen-space evolution explicitly. Do not fake accumulation with time-only noise, and do not allocate history for an effect whose complete state is analytic in time.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
persistent surface: input -> ping-pong state -> blur -> structure -> refraction
procedural surface: time/coverage -> analytic field -> optical normal -> refraction/blur
Read references/ping-pong-accumulation.md for an exact frost pass graph, pointer-history channels, blur and refraction coupling, and implementation defects that must be corrected.
Read the touch-history frost implementation for the previous/deposit/next state transition, reduced blur, static structures, frost-mask composition, and two-scale refraction.
Read references/refractive-window-rain.md and the refractive window rain implementation for layered static and travelling droplets, finite-difference optical normals, background refraction, stochastic disc blur, aspect fill, and presentation.
Use $threejs-procedural-vfx for world- or object-space residue and particles.
Use $threejs-precipitation-surfaces for world-space rain, puddles, snow, and
weather-surface coupling. Use $threejs-procedural-materials when a body must
transmit its surroundings through its own volume rather than through a
screen-aligned pane. This skill owns view-aligned wet-glass optics and
screen-space persistent history.