animation-rigging
animation-rigging
【开发与工程】Character rigging skill for IK constraints.
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animation-rigging
【开发与工程】Character rigging skill for IK constraints.
maya-integration
【开发与工程】Maya to engine pipeline skill for FBX export and rigging workflows.
unity-animation
【开发与工程】Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
scenario-blender-expert
【开发与工程】Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy scrip…
scenario-blender-rigging
【开发与工程】Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face r…
scenario-maya-modeling
【效率与协作】Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly hi…
scenario-maya-retopology-uv
【开发与工程】Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting…
scenario-maya-rigging
【效率与协作】Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, Adv…
scenario-unity-animation
【效率与协作】Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras …
scenario-3d
【开发与工程】Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an an…
scenario-meshy
【开发与工程】Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology,…
scenario-rodin
【开发与工程】Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturin…
unirig
【数据与研究】Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton or skin weights for a character or creature, a UniRig environment prepared on a CUDA machine, …
animation-rigging
【开发与工程】Character rigging skill for IK constraints.
architecture-reference
【效率与协作】Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a subsystem.
blender-animation-rigging
【效率与协作】Blender 5.x animation and rigging — keyframes, FCurves, layered actions, drivers, constraints, armatures, IK/FK, shape keys, NLA editor, and bone collections via Python (bpy). Includes 5.1 changes (Smooth Gaussian FCurve modifier, Apply to Basis, layered action performance).
crane-lift-plan
【效率与协作】Create crane lift plans with rigging and safety. TRIGGERS - Use when user needs help with crane-lift-plan related tasks.
crane-operator
【效率与协作】Certified crane operator with 10+ years experience in tower cranes, mobile cranes, and overhead cranes. Specializes in load calculation, lift planning,rigging, and OSHA-compliant safety protocols