ios-clean
ios-clean
【开发与工程】Remove the DebugBridge SPM package and all #if DEBUG wiring from an iOS app. (gstack)
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ios-clean
【开发与工程】Remove the DebugBridge SPM package and all #if DEBUG wiring from an iOS app. (gstack)
remove-bg-automation
【开发与工程】Automate Remove Bg tasks via Rube MCP (Composio). Always search tools first for current schemas.
aria-hidden-focus
【设计与创意】Use when reviewing rendered HTML, interactive components, or design-system patterns related to Remove focusable elements from aria-hidden containers. Check native semantics first, then inspect keyboard behavior, focus flow, accessible names, and screen-reader output where relevant.
broken-external-links
【数据与研究】Use when auditing metadata, crawlability, structured data, or indexability related to Fix or remove broken external links. Verify the rendered HTML and HTTP response rather than relying only on source files.
clean-up-comments
【开发与工程】Use when reviewing templates, rendered HTML, or shared components related to Remove comments and debug code in production. Validate the final browser-facing markup, not just the source framework abstraction.
console-cleanup
【开发与工程】Use when reviewing scripts, client components, bundles, or runtime behavior related to Remove console statements in production. Inspect both source code and the browser execution path so fixes target the real bottleneck or bug.
duplicate-js
【数据与研究】Use when auditing slow page loads, heavy assets, or rendering delays related to Remove duplicate JavaScript libraries. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
link-in-text-block
【设计与创意】Use when applies to hyperlinks (`<a>` elements) that appear inline within paragraphs or text blocks. Does not apply to navigation menus, button-style links, or standalone links that are visually isolated from body text. Use when reviewing CSS that removes text-decoration from inline body copy links.
sitemap-4xx
【效率与协作】Use when applies to any site with a dynamically generated or manually maintained XML sitemap. Use when investigating crawl errors or after a site migration that removed pages.
unused-css
【开发与工程】Use when reviewing stylesheets, component styles, and responsive behavior related to Remove unused CSS rules. Check the rendered layout across breakpoints and interaction states before proposing a fix.
avoid-ai-writing
【效率与协作】Audit and rewrite content to remove 21 categories of AI writing patterns with a 43-entry replacement table
changelog-entry
【效率与协作】Generate a properly formatted CHANGELOG.md entry in Keep a Changelog format from a commit range or PR. Groups changes into Added/Changed/Deprecated/Removed/Fixed/Security categories and outputs a ready-to-paste block.
codebase-audit-pre-push
【开发与工程】Deep audit before GitHub push: removes junk files, dead code, security holes, and optimization issues. Checks every file line-by-line for production readiness.
lovable-cleanup
【开发与工程】Audits and strips Lovable scaffolding from Vite + React projects — removes lovable-tagger, swaps placeholder assets, prunes unused Radix deps, cleans generated docs, and neutralizes stale favicon/CDN caching so the codebase ships as yours.
stability-ai
【效率与协作】Geracao de imagens via Stability AI (SD3.5, Ultra, Core). Text-to-image, img2img, inpainting, upscale, remove-bg, search-replace. 15 estilos artisticos.
vibe-code-cleanup
【开发与工程】Safe production cleanup and hardening for vibe-coded fullstack apps (Next.js, React, Node.js, etc.). Removes dead imports, unused files, and broken references without breaking routes or APIs.
zeroize-audit
【数据与研究】Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.
v3-to-v4-migration
【开发与工程】Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migrat…