mutation-testing
mutation-testing
【开发与工程】Use when evaluating test quality on modules containing business logic, calculation utilities, or state machines to determine whether the tests provide genuine defect detection.
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mutation-testing
【开发与工程】Use when evaluating test quality on modules containing business logic, calculation utilities, or state machines to determine whether the tests provide genuine defect detection.
azure-vms
【部署与运维】Manage Azure Virtual Machines and scale sets. Configure availability sets and managed disks. Use when deploying compute resources on Azure.
diagram-generator
【数据与研究】Generate, refine, validate, and render diagrams from natural language, notes, code, schemas, or existing diagram sources: flowcharts, swimlanes, attack-path graphs, data-flow diagrams, architecture, and state machines.
godot-gdscript-patterns
【效率与协作】Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
godot-gdscript-patterns
【效率与协作】Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
adding-product-alerting
【效率与协作】Recommended repo-engineering guide when adding alerting to a PostHog product or extending the shared alerts platform. Routes lifecycle state machines, AlertPolicy, destinations, HogFunction dispatch, email, fixed-cadence and calendar scheduling, insight evaluation, the AlertWizard, and shared alert editor components. Use for product alert implementat…
github-codespaces-efficiency
【开发与工程】Audit and improve GitHub Codespaces efficiency. Use this skill when a user wants faster Codespaces startup, lower Codespaces spend, slim devcontainers, right-size machines, tune idle timeout, or scope prebuilds to branches with sustained usage.
evaluating-cosmos-policy
【效率与协作】Evaluates NVIDIA Cosmos Policy on LIBERO and RoboCasa simulation environments. Use when setting up cosmos-policy for robot manipulation evaluation, running headless GPU evaluations with EGL rendering, or profiling inference latency on cluster or local GPU machines.
ray-train
【效率与协作】Distributed training orchestration across clusters. Scales PyTorch/TensorFlow/HuggingFace from laptop to 1000s of nodes. Built-in hyperparameter tuning with Ray Tune, fault tolerance, elastic scaling. Use when training massive models across multiple machines or running distributed hyperparameter sweeps.
research-workflows
【数据与研究】Execute the planning, code-review, comparison and export workflows behind the /plan, /review, /compare and /export commands as state machines over OpenScience session state, artifacts and compute. Internal support skill; reproduction, source audits and peer review are the reproduce, sources and peer-review core skills.
azure-local-multi-rack
【部署与运维】Plan, deploy, operate, and troubleshoot multi-rack (rack scale) deployments of Azure Local — preintegrated racks scaling to hundreds of machines, built on Network Fabric Controller, Cluster Manager, SAN storage, and managed network fabric. Use for the Microsoft.NetworkCloud and Microsoft.ManagedNetworkFabric control plane. NOT for standard 1-16 node …
azure-resource-lookup
【部署与运维】List, find, and show Azure resources across subscriptions or resource groups. Handles prompts like "list the websites in my subscription", "list my web apps", "show my app services", "list virtual machines", "list my VMs", "show storage accounts", "find container apps", and "what resources do I have". USE FOR: list websites, list web apps, list app s…
aws-step-functions
【数据与研究】Authors and edits AWS Step Functions state machines: writes Amazon States Language (ASL) in JSONata, and chooses and structures state types (Task, Choice, Map, Parallel, Pass, Wait, Succeed, Fail). Covers ASL syntax, JSONata data transformation and variables, Retry/Catch error handling, service integrations (.sync, waitForTaskToken callbacks), Distri…
turing-machine-simulator
【数据与研究】Simulate Turing machines for computability analysis and algorithm demonstration
animation-state-machines
【开发与工程】Animation state machine skill for transitions.
unity-animation
【开发与工程】Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
game-ai
【设计与创意】Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackbo…
godot-animation
【开发与工程】Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet anim…