aurora-ui
aurora-ui
【开发与工程】Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
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aurora-ui
【开发与工程】Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
claude-speed-reader
【效率与协作】-Speed read Claude's responses at 600+ WPM using RSVP with Spritz-style ORP highlighting
dali-short-address-commissioner
【效率与协作】Commissions DALI and DALI-2 (IEC 62386) lighting buses: short-address assignment (0-63), 24-bit binary search collision resolution, groups, and DT8 color control. Trigger phrases: commission dali, dali short address, dali collision resolution, dali bus addressing, dali-2 setup.
threejs-lighting
【效率与协作】Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
v3-to-v4-migration
【开发与工程】Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migrat…
exhibition-design
【设计与创意】Plan and design exhibition layouts including spatial arrangement, object placement, lighting, graphics, and visitor flow optimization for diverse audiences
deferred-rendering
【设计与创意】Deferred shading/lighting skill for G-buffer design and decals.
unity-urp
【开发与工程】Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
unreal-lumen
【开发与工程】Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Tree-sitter
【开发与工程】Expert skill for creating tree-sitter grammars for incremental parsing and syntax highlighting
gazebo-simulation
【开发与工程】Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and custom plugins.
godot-3d-essentials
【效率与协作】Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D…
threejs-materials-lighting
【效率与协作】Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandard…
render-stopmotion-hand-swatch-cycle
【设计与创意】Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250…
bio-data-visualization-upset-plots
【设计与创意】Build UpSet plots to visualize set intersections beyond 4 sets (where Venn fails) using ComplexUpset (modern, ggplot2-grammar) or the unmaintained UpSetR, with explicit cardinality vs degree sorting, attribute panels, and query highlighting. Use when comparing overlap across many gene sets, peak sets, variant lists, or any set membership matrix where…
scenario-blender-expert
【开发与工程】Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy scrip…
scenario-blender-lighting-rendering
【效率与协作】Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignet…
scenario-maya-lighting-rendering
【效率与协作】Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or t…