epic-games-automation
epic-games-automation
【开发与工程】Automate Epic Games tasks via Rube MCP (Composio). Always search tools first for current schemas.
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epic-games-automation
【开发与工程】Automate Epic Games tasks via Rube MCP (Composio). Always search tools first for current schemas.
2d-games
【设计与创意】2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
2d-games
【设计与创意】2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
3d-games
【开发与工程】3D game development principles. Rendering, shaders, physics, cameras.
3d-games
【开发与工程】3D game development principles. Rendering, shaders, physics, cameras.
godot-gdscript-patterns
【效率与协作】Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
godot-gdscript-patterns
【效率与协作】Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
mobile-games
【开发与工程】Mobile game development principles. Touch input, battery, performance, app stores.
pc-games
【开发与工程】PC and console game development principles. Engine selection, platform features, optimization strategies.
unity-developer
【部署与运维】Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.
unity-developer
【部署与运维】Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.
web-games
【设计与创意】Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.
game-engine
【设计与创意】Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze…
elevenlabs
【效率与协作】Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
accessibility-games
【开发与工程】Game accessibility skill for colorblind modes and control remapping.
phaser
【部署与运维】Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
unreal-gamesframework
【开发与工程】Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
godot-multiplayer
【效率与协作】Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc f…