index-refresh
index-refresh
【效率与协作】Use when an LLM Wiki operation issue requests an index refresh. Rebuild `wiki/index.md` from the actual wiki tree, reconcile missing/deleted entries, and log counts without editing page bodies.
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index-refresh
【效率与协作】Use when an LLM Wiki operation issue requests an index refresh. Rebuild `wiki/index.md` from the actual wiki tree, reconcile missing/deleted entries, and log counts without editing page bodies.
burpsuite-project-parser
【数据与研究】Searches and explores Burp Suite project files (.burp) from the command line. Use when searching response headers or bodies with regex patterns, extracting security audit findings, dumping proxy history or site map data, or analyzing HTTP traffic captured in a Burp project.
clean-code
【开发与工程】This skill embodies the principles of "Clean Code" by Robert C. Martin (Uncle Bob). Use it to transform "code that works" into "code that is clean."
physics-arcade
【开发与工程】Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
physics-matter
【开发与工程】Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.
signals-scout-skills-store
【开发与工程】Skill-hygiene scout for the team's PostHog skills store. Watches recently-changed and most- used skills for authoring violations — vague descriptions, bloated bodies, dead file links, kitchen-sink scope, committed secrets.
burpsuite-project-parser
【数据与研究】Searches and explores Burp Suite project files (.burp) from the command line. Use when searching response headers or bodies with regex patterns, extracting security audit findings, dumping proxy history or site map data, or analyzing HTTP traffic captured in a Burp project.
solublempnn
【设计与创意】Inverse-fold a backbone with SolubleMPNN — ProteinMPNN retrained on a soluble-PDB subset (Dauparas et al. 2022) — for sequences biased toward cytosolic expression and reduced aggregation. Reach for this skill when designs from vanilla ProteinMPNN are aggregating or going to inclusion bodies, when redesigning a membrane-adjacent fold for soluble expre…
godot-physics
【开发与工程】Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
godot-physics
【效率与协作】Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in…
phaser-arcade-physics
【效率与协作】Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/t…
threejs-procedural-planets
【效率与协作】Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.
eu-ai-act-fria
【部署与运维】Assess whether a Fundamental Rights Impact Assessment (FRIA) is required under Article 27 EU AI Act, and structure or draft that assessment for a specific high-risk AI deployment. Covers deployer scope gating (public bodies and private entities providing public services), affected group mapping, Charter rights analysis, proportionality, safeguards ev…
physics-system
【效率与协作】Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+
gdpr-certification
【数据与研究】Guides implementation of GDPR Article 42-43 data protection certification mechanisms including accredited certification bodies, criteria development, and periodic review. Activate when pursuing privacy certifications, evaluating certification bodies, or developing certification criteria. Keywords: certification, Article 42, Article 43, accreditation,…
gdpr-codes-of-conduct
【开发与工程】Guides development of GDPR Article 40-41 codes of conduct for industry sectors including drafting, submission, and monitoring body requirements. Activate when creating industry codes or establishing monitoring bodies. Keywords: codes of conduct, Article 40, Article 41, monitoring body, industry code.
pr-creator
【开发与工程】Creates or updates GitHub PRs with house-style titles and bodies, issue linking, repository templates, and draft state. Use when asked to "create a PR", "open a PR", "rewrite the PR description", or "polish this PR".
venice-errors
【开发与工程】Handle Venice API errors correctly. Covers the error body shapes (StandardError, DetailedError with validation details/issues, OpenAI-style context_length_exceeded, upstream provider rejections with request_id including TypeSafe/FastAPI validation errors, ContentViolationError, ProviderContentPolicyError, PayloadTooLargeError, the two x402 402 bodies…