算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
blender-visualization【设计与创意】Guides Deep Motion Editing Blender BVH loading, Eevee/Cycles rendering, FBX skinning, and FBX-to-BVH conversion with safe command construction.
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Use this route when a BVH must be loaded, rendered, skinned with an FBX mesh,
or converted through Blender. Blender is a separate runtime: bpy and
mathutils are not available in ordinary Python. This host did not expose a
Blender executable, so Blender-native execution remains explicitly unverified.
references/loading-and-rendering.md.scripts/build_blender_command.py with
dry-run first, then read the rendering caveats. For a bounded FBX→BVH
conversion, the builder uses the skill-owned Blender adapter
scripts/fbx_to_bvh.py, not the source helper's
bulk directory traversal.references/conversion-and-skinning.md
and validate both external asset paths before execution.motion-retargeting or
motion-style-transfer.bpy APIs.-- separator. Use
--background --python SCRIPT -- for command-line execution.--execute is explicit.
load and skin are interactive scene operations; render and
fbx2bvh use background mode and require explicit output paths.Read references/troubleshooting.md for
missing bpy, argument separator, renderer, coordinate, and asset failures.