算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ue5-world-interaction【设计与创意】UE5.6-UE5.8 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
USphereComponent, UBoxComponentUPrimitiveComponent::OnComponentBeginOverlapUPrimitiveComponent::OnComponentEndOverlapFHitResultUWorld::LineTraceSingleByChannel(...)UWorld::SweepSingleByChannel(...)UKismetSystemLibrary::SphereTraceSingle(...)AActor::SetActorHiddenInGame(...)AActor::SetActorEnableCollision(...)AActor::Destroy(...)AActor::SetActorTickEnabled(...)active, cooldown, consumed) and replication needs.Tick without clear need.