算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ue5-save-load-replication【设计与创意】UE5.6-UE5.8 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.
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USaveGameUGameplayStatics::CreateSaveGameObject(...)UGameplayStatics::SaveGameToSlot(...), LoadGameFromSlot(...)UGameplayStatics::AsyncSaveGameToSlot(...), AsyncLoadGameFromSlot(...)GetLifetimeReplicatedProps(...)DOREPLIFETIME(...)ReplicatedUsing=OnRep_*UFUNCTION(Server/Client/NetMulticast, ...)OnRep_* behavior on clientsDOREPLIFETIME(...).OnRep_* for client-side reconstruction/UI refresh, not authority writes.OnRep_* spam causes frame spikes.
ReplicatedUsing when client-side side effects are required.