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brainstorming
在实现前澄清需求、探索设计选择,并形成清晰的开发方向。
ue5-debug-validation【开发与工程】UE5.6-UE5.8 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
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UE_LOG(...)ensure(...), ensureMsgf(...)check(...), checkf(...)UEngine::AddOnScreenDebugMessage(...)UKismetSystemLibrary::PrintString(...)FMessageLog::Info(...)FMessageLog::Warning(...)FMessageLog::Error(...)FAssetRegistryModule, IAssetRegistryGetAssetsByPath(...)GetDependencies(...), GetReferencers(...)UE_LOG, on-screen debug, or Blueprint print) if needed.