算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ue5-architecture【设计与创意】UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
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*.Build.cs, and major gameplay/UI systems.PublicDependencyModuleNames and PrivateDependencyModuleNames per module.UCLASS/USTRUCT/UENUM only where reflection is required..cpp.U, A, F, E prefixes).