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效率与协作 · SKILL.md

threejs-materials

threejs-materials

Three.js 材质 - PBR、basic、phong、shader 材质,材质属性。用于为网格设置样式、处理纹理、创建自定义着色器或优化材质性能时。

AI 翻译

独立 GitHub 快照 · 自动分类 · 以原作者文档为准

技能说明

GitHub

name: threejs-materials description: Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. risk: critical source: community date_added: "2026-09-04"

Three.js Materials

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

Use this skill when tackling tasks related to its primary domain or functionality as described above.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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