技能创建器
skill-creator
创建、改进和评估自定义技能,把专业流程转化为可重复使用的 AI 能力。
threejs-procedural-architecture【数据与研究】Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
settings
→ mass grammar
→ exposed-surface graph
→ façade/roof placements
→ module registry
→ material-slot mesh writer
→ geometries
Read references/grammar-and-mesh-compiler.md before implementing the generator.
Read the procedural financial tower compiler for seeded tier planning, semantic façade placement, reserved zones, material-slot BufferGeometry output, projected detail, and mechanism-specific diagnostics.
The generated building must survive:
Use $threejs-procedural-geometry for a reusable profile, sweep, ring, or mesh
writer without a building grammar. This skill owns massing, façade semantics,
architectural modules, and building-plan compilation.