技能创建器
skill-creator
创建、改进和评估自定义技能,把专业流程转化为可重复使用的 AI 能力。
unity-ecs-patterns【数据与研究】Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.