算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
shader-dev【设计与创意】GLSL shader development: ray marching, fluid simulation, particle systems, and procedural generation. Official MiniMax skill for creating real-time visual effects in WebGL and creative coding contexts.
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name: shader-dev description: | GLSL shader development: ray marching, fluid simulation, particle systems, and procedural generation. Official MiniMax skill for creating real-time visual effects in WebGL and creative coding contexts. triggers:
Catalogue stub — full skill: MiniMax-AI/skills
Is the full skill already installed?
Check whether the skill at this location still has a das: block:
grep -q "^das:" ~/.agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"grep -q "^das:" .agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"das: block → full skill installed, invoke it and proceeddas: block present → go to step 2Detect scope, then install:
To detect scope:
[ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"
Global (installed with -g):
npx skills add MiniMax-AI/skills --skill shader-dev -g -y
Project (installed without -g):
npx skills add MiniMax-AI/skills --skill shader-dev -y
Claude Code: send either command as a chat message starting with
!to run it without leaving the conversation.
shader-devOfficial MiniMax GLSL shader skill covering the full real-time graphics toolbox: ray marching for 3D SDFs, fluid dynamics simulation, particle systems, and procedural pattern generation. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.