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fixing-motion-performance

fixing-motion-performance

【开发与工程】Audits and fixes animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Guides developers to smooth, GPU-accelerated animations that avoid jank.

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技能说明

GitHub

name: fixing-motion-performance description: | Audits and fixes animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Guides developers to smooth, GPU-accelerated animations that avoid jank. triggers:

  • "motion performance"
  • "animation performance"
  • "layout thrashing"
  • "compositor properties" das: category: motion-animation upstream: "https://github.com/ibelick/ui-skills" upstream_path: "skills/fixing-motion-performance/SKILL.md" version: latest install: true

fixing-motion-performance

Catalogue stub — full skill: ibelick/ui-skills

Decision tree

Run this before any motion performance audit:

  1. Is the full skill already installed? Check: ~/.design-agent-skills/skills/fixing-motion-performance/SKILL.md exists AND does NOT contain a das: block.

    • Yes → invoke fixing-motion-performance and proceed
    • No → go to step 2
  2. Do you have shell access?

    • Yes → run the install command below, then invoke the skill
    • No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add ibelick/ui-skills --skill fixing-motion-performance

Or per-agent:

  • Claude Code: claude skills add ibelick/ui-skills
  • Cursor/OpenCode: npx skills add ibelick/ui-skills --skill fixing-motion-performance

Invoke after install

  • Skill name: fixing-motion-performance
  • Trigger phrases: "motion performance", "animation performance", "layout thrashing", "compositor properties"

What it does

Audits animations for layout thrashing, incorrect compositor property usage, scroll-linked motion anti-patterns, and expensive blur effects. Provides concrete fixes to move animations onto the GPU and eliminate frame drops for smooth, production-grade motion.

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