算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ornament-style-modern【设计与创意】Design ornamental patterns using modern and speculative aesthetics with colorblind-accessible color scales. Breaks free from historical period constraints to explore cyberpunk, solarpunk, biopunk, brutalist, vaporwave, and other contemporary genres. Includes CVD (Color Vision Deficiency) awareness and perceptually uniform scales (viridis, cividis, in…
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
以今+幻美學作飾、用色盲友色階。脫史期之囿—鼓誤代、迎雜紋、盤本於覺均之普惠色階。
此乃 ornament-style-mono/ornament-style-color 之「縱」伴。彼錨於史忠、此錨於型一致、色普惠、藝由。
擇今或幻美為視基。型流動、鼓混雜。
Modern and Speculative Aesthetics:
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Genre | Visual Character | Motif Language | Color Tendency |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Cyberpunk | Neon-on-dark, circuit, | Circuit traces, kanji, hexagons, | Neon cyan/magenta on black |
| | tech, glitch | fractured glass, data streams | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Hard Sci-Fi | Clean, technical, | Engineering diagrams, orbital | Cool metallics, deep space |
| | precise | paths, crystalline lattice | blue |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Solarpunk | Organic-tech fusion, | Leaf/vine + solar panel, living | Greens, warm amber, |
| | verdant | architecture, moss on circuit | sunlight |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Biopunk | Organic, visceral, | DNA helix, cell structure, | Deep organics, |
| | grown | mycelium, coral, nerve networks | bioluminescent |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Brutalist | Raw, monumental, | Concrete texture, massive | Grays, concrete, |
| | geometric | geometry, exposed grid, slab | industrial |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Art Deco Revival | Geometric elegance, | Sunburst, chevron, ziggurat, fan, | Gold, black, cream, |
| | luxury | stepped forms | emerald |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Vaporwave | Retro-digital, surreal | Classical busts (glitched), grid, | Pink/teal/purple gradients |
| | | gradient, marble | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Retrofuturism | 1950s-60s future vision | Atomic/Space Age, streamline, ray | Chrome, turquoise, coral |
| | | gun, fin, orbit | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Generative / | Mathematical, | Voronoi, reaction-diffusion, | Any scale -- often viridis |
| Algorithmic | procedural | L-system, noise field, fractal | family |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Afrofuturism | Ancestral + futuristic | Adinkra, kente geometry, cosmic, | Rich earth + metallic + |
| | | mask, constellation | electric |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
他支模:
得: 型(或雜)明識、視語明。雜則兩源皆述。
敗: 用者求表外之型→以 WebSearch「[型] aesthetic visual design motifs」研、立同條目。要識:視性、典紋、色傾。
擇色盲友階或自盤。色盲階為薦默。
徑甲:色盲友階(薦)
擇覺均、普讀之階:
Colorblind-Accessible Color Scales:
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Scale | Type | CVD Safe | Character | Best For |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Viridis | Sequential | All 3 types | Blue-green-yellow, balanced | Default recommendation |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Cividis | Sequential | Deutan + Protan | Blue-to-yellow, muted | Maximum CVD safety |
| | | optimized | | |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Inferno | Sequential | All 3 types | Black-red-yellow-white, hot | Dramatic, high contrast |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Magma | Sequential | All 3 types | Black-purple-orange-yellow | Moody, volcanic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Plasma | Sequential | All 3 types | Purple-pink-orange-yellow | Vivid, energetic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Turbo | Rainbow-like | Moderate | Full spectrum, perceptual | Many distinct colors |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Mako | Sequential | All 3 types | Dark blue to light teal | Cool, oceanic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Rocket | Sequential | All 3 types | Dark to light via warm | Warm, ember-like |
| | | | tones | |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Okabe-Ito | Categorical | All 3 types | 8 distinct colors | Discrete elements, max |
| | | | | distinction |
+------------+---------------+--------------------+-----------------------------+-------------------------+
CVD Types and Impact:
+-----------------------------+----------+-----------------+------------------------------+
| CVD Type | Affects | Confuses | Safe Scales |
+-----------------------------+----------+-----------------+------------------------------+
| Protanopia (red-blind) | ~1% male | Red/green | viridis, cividis, inferno |
+-----------------------------+----------+-----------------+------------------------------+
| Deuteranopia (green-blind) | ~5% male | Red/green | viridis, cividis, inferno |
+-----------------------------+----------+-----------------+------------------------------+
| Tritanopia (blue-yellow) | ~0.01% | Blue/yellow | inferno, magma (with care) |
+-----------------------------+----------+-----------------+------------------------------+
連階轉飾盤: 於階上等距採 3-5 色。viridis 5 色:
依 60/30/10 賦角(主、次、強)。
徑乙:自盤
自由擇盤+CVD 模擬:
得: 3-5 色+角,自階採或自定,CVD 兼容已記。
敗: 不定→viridis + 3 色(深紫、青綠、黃)—最普惠+衡。
析所擇紋之構文法、同史技、惟明許今構技。
構析:
色↔構映:
今構技(此技獨):
得: 構述+具色賦+今構技。
敗: 紋構不明於今型→錨於型實視先例。Cyberpunk 電路依帶架+平移對稱。生成/算法用徑或場架。紋語或新、構文法則普。
立 Z-Image 用 prompt:
Prompt 模:
[Rendering style] of [genre]-inspired ornamental design,
[motif description], [color scale or palette],
[composition type], [mood/atmosphere],
[application context], [additional qualifiers]
今渲法:
digital art—淨數渲、屏備、平梯holographic—虹彩、多角色移neon sign—暗地之亮線、光暈、熱緣3D render—體積、燈、材質、深glitch art—數損、掃線痕、色道分vector graphic—平、淨緣、可放、幾何精screen print—限色、套印標、墨質、有觸laser etched—精、金面、燒蝕、技generative art—程序、算法、數精concept art—畫意、氣氛、敘、影燈Prompt 中色階: 譯階名為描述色語:
例 prompt:
neon sign ornamental design inspired by cyberpunk aesthetic, circuit trace patterns and hexagonal grid, deep purple and teal green and bright yellow colors (viridis palette), repeating border frieze, electric and atmospheric, dark background with glowing elementsdigital art of solarpunk-inspired ornamental panel, vine and leaf motifs intertwined with solar cell geometry, steel blue to golden yellow gradient (cividis palette), vertical panel composition, warm and hopeful atmosphere, organic-technology fusiongenerative art ornamental tile, algorithmic reaction-diffusion pattern, dark purple through burnt orange to pale yellow (magma palette), square repeating unit, mathematical and volcanic, procedural organic quality3D render of Art Deco Revival ornamental medallion with brutalist influence, sunburst and ziggurat geometry in raw concrete and gold, deep indigo through magenta to bright yellow (plasma palette), radial symmetry, monumental elegance得: 25-50 字 prompt、述渲、型、紋、色階/盤、構、情。
敗: 生色不合階→色描置前。勿名階、起首即描色:「deep purple, teal green, and bright yellow ornamental design...」—Z-Image 重前 token。
Resolution by Application:
+--------------------+---------------------+----------------------------------------+
| Application | Recommended | Rationale |
+--------------------+---------------------+----------------------------------------+
| Medallion / Roundel| 1024x1024 (1:1) | Radial symmetry needs square |
+--------------------+---------------------+----------------------------------------+
| Tile / Repeat Unit | 1024x1024 (1:1) | Square for seamless tiling |
+--------------------+---------------------+----------------------------------------+
| Horizontal Frieze | 1280x720 (16:9) | Wide format for running border |
+--------------------+---------------------+----------------------------------------+
| Vertical Panel | 720x1280 (9:16) | Portrait format for columns |
+--------------------+---------------------+----------------------------------------+
| Wide Border | 1344x576 (21:9) | Ultrawide for architectural |
+--------------------+---------------------+----------------------------------------+
| UI Element | 1152x896 (9:7) | Balanced landscape for screen use |
+--------------------+---------------------+----------------------------------------+
| Large Detail | 1536x1536 (1:1) | Higher res for fine gradient work |
+--------------------+---------------------+----------------------------------------+
steps 10-12(梯細+階忠須多步)shift 為 3 默,或 4 為 neon 暗地高反差random_seed: true、重生則 random_seed: false+具種得: 全參定。梯階須 ≥ 10 步以滑變。
敗: 不定→1024x1024 + 10 步 + shift 3。但 neon/亮/高反差 用 shift 4。
呼 Z-Image MCP:
mcp__hf-mcp-server__gr1_z_image_turbo_generate:
prompt:步四resolution:步五steps:步五(薦 10-12)shift:步五random_seed:步五seed:若 random_seed 為假則具種得: 生像有可識飾構+見色梯/盤。色或非全合階—評時治之。
敗: MCP 不可達→驗 hf-mcp-server 已配(見 configure-mcp-server/troubleshoot-mcp-connection)。生像全抽無構→prompt 須具構語—回步四。色全錯→色名置前。
依五準(為今飾調)評。
Modern Ornament Evaluation Rubric:
+---------------------+------------------------+-------------------------------------------+
| Criterion | Replaces (from color) | Evaluation Questions |
+---------------------+------------------------+-------------------------------------------+
| 1. Genre Coherence | Period Accuracy | Does it feel like the specified genre? |
| | | Would someone familiar with the genre |
| | | recognize the aesthetic? |
+---------------------+------------------------+-------------------------------------------+
| 2. Color Scale | Palette Match | Does the color gradient/palette |
| Fidelity | | approximate the chosen scale? Are the |
| | | key colors from the scale present? |
+---------------------+------------------------+-------------------------------------------+
| 3. Accessibility | (new criterion) | Would this be distinguishable under the |
| | | target CVD type? Do elements rely solely |
| | | on color or also on shape/texture? |
+---------------------+------------------------+-------------------------------------------+
| 4. Composition | Form-Color Balance | Does the ornamental structure read |
| Quality | | clearly? Does color clarify or obscure |
| | | the motif? |
+---------------------+------------------------+-------------------------------------------+
| 5. Rendering Style | Rendering Style | Does it match the specified rendering |
| | | technique? Does a "neon sign" glow? |
| | | Does "glitch art" show artifacts? |
+---------------------+------------------------+-------------------------------------------+
得: 評有具觀。今+梯階比平史盤難控—初生階忠多為「足」。
敗: 多弱→prompt 須根本重構。常修:色描置前、簡至少色(5→3)、強型語、增步至 12。
針對性迭或受。
今迭策:
迭預算: 各概念限 3 迭。
得: 1-2 迭後型一致+色忠改善。完階重難—求「可識為合色族+正進向」即可。
敗: 迭不收→階或過微難為梯—簡至少色(5→3)+明名。或受最近近似+錄偏。
立全錄以重+參。
得: 可重之錄、全色階文+CVD 兼容評。
敗: 全錄覺繁→至少錄終 prompt、種、色階名、CVD 兼容狀—足以重+驗普惠。
ornament-style-color—若汝戒誤代或求期實顏料→轉史技。此處 Byzantine 紋以 cyberpunk neon 渲非誤—乃旨ornament-style-monoornament-style-colorreview-web-designreview-ux-uimeditate