算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
create-glyph【设计与创意】Create R-based pictogram glyphs for skill, agent, or team icons in the visualization layer. Covers concept sketching, ggplot2 layer composition using the primitives library, color strategy, registration in the appropriate glyph mapping file and manifest, rendering via the build pipeline, and visual verification of the neon-glow output. Use when a new…
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為 viz/ 視層之技、行者、團之標建 R 之字符圖。每字符為純 ggplot2 之函,於 100x100 畫布繪可識之形,以霓光渲至透底 WebP。
skill、agent 或 teamcreate-glyph、mystic、r-package-review)與域(技者)--glow-sigma 值(默 4)識欲標之實體而擇視喻。
skills/<id>/SKILL.mdagents/<id>.mdteams/<id>.mdComplexity Tiers:
+----------+--------+-------------------------------------------+
| Tier | Layers | Examples |
+----------+--------+-------------------------------------------+
| Simple | 2 | glyph_flame, glyph_heartbeat |
| Moderate | 3-5 | glyph_document, glyph_experiment_flask |
| Complex | 6+ | glyph_ship_wheel, glyph_bridge_cpp |
+----------+--------+-------------------------------------------+
glyph_<descriptive_name>(snake_case,唯一)得: 清心圖,有 2-6 劃之層。
敗則: 若概過抽,退至相關實物。察同域現字符以取靈感。
書生 ggplot2 層之 R 函。
函簽(不可變之契):
glyph_<name> <- function(cx, cy, s, col, bright) {
# cx, cy = center coordinates (50, 50 on 100x100 canvas)
# s = scale factor (1.0 = fill ~70% of canvas)
# col = domain color hex (e.g., "#ff88dd" for design)
# bright = brightened variant of col (auto-computed by renderer)
# Returns: list() of ggplot2 layers
}
施縮因 * s 於諸維以一致縮:
r <- 20 * s # radius
hw <- 15 * s # half-width
lw <- .lw(s) # line width (default base 2.5)
lw_thin <- .lw(s, 1.2) # thinner line width
以現原建幾何:
| 幾何 | 用 |
|---|---|
ggplot2::geom_polygon(data, .aes(x, y), ...) | 填形 |
ggplot2::geom_path(data, .aes(x, y), ...) | 開線/曲 |
ggplot2::geom_segment(data, .aes(x, xend, y, yend), ...) | 段、箭 |
ggplot2::geom_rect(data, .aes(xmin, xmax, ymin, ymax), ...) | 矩形 |
ggforce::geom_circle(data, .aes(x0, y0, r), ...) | 圓 |
施色策:
Alpha Guide:
+----------------------+------------+--------------------------+
| Purpose | Alpha | Example |
+----------------------+------------+--------------------------+
| Large fill (body) | 0.08-0.15 | hex_with_alpha(col, 0.1) |
| Medium fill (accent) | 0.15-0.25 | hex_with_alpha(col, 0.2) |
| Small fill (detail) | 0.25-0.35 | hex_with_alpha(bright, 0.3) |
| Outline stroke | 1.0 | color = bright |
| Secondary stroke | 1.0 | color = col |
| No fill | --- | fill = NA |
+----------------------+------------+--------------------------+
返平 list() 之層(渲引遍歷而各包以光)
按實體類置函於宜原文件:
primitives.R — bushcraft、compliance、containerization、data-serialization、defensiveprimitives_2.R — devops、general、git、mcp-integrationprimitives_3.R — mlops、observability、PM、r-packages、reporting、review、web-dev、esoteric、designprimitives_4.R 至 primitives_19.Rviz/R/agent_primitives.Rviz/R/team_primitives.R得: 可行 R 函返 2-6 ggplot2 層之列。
敗則: 若 ggforce::geom_circle 致訛,確 ggforce 已裝。若坐標偏,記畫布 100x100,(0,0) 於左下。互動試函:
source("viz/R/utils.R"); source("viz/R/primitives.R") # etc.
layers <- glyph_<name>(50, 50, 1.0, "#ff88dd", "#ffa8f0")
p <- ggplot2::ggplot() + ggplot2::coord_fixed(xlim=c(0,100), ylim=c(0,100)) +
ggplot2::theme_void()
for (l in layers) p <- p + l
print(p)
於宜字符映文件加實體-字符之映。
技者:
viz/R/glyphs.R# -- design (3))"skill-id" = "glyph_function_name",
行者:
viz/R/agent_glyphs.RAGENT_GLYPHS 尋字母位"agent-id" = "glyph_function_name",
團:
開 viz/R/team_glyphs.R
於 TEAM_GLYPHS 尋字母位
加項:
"team-id" = "glyph_function_name",
驗目標列無重 ID
得: 宜 *_GLYPHS 列含新映。
敗則: 若後建報「No glyph mapped」,察實體 ID 精合清單與籍。
於宜清單文件註冊標。
技者: viz/data/icon-manifest.json
{
"skillId": "skill-id",
"domain": "domain-name",
"prompt": "<domain basePrompt>, <descriptors>, dark background, vector art",
"seed": <next_seed>,
"path": "public/icons/cyberpunk/<domain>/<skill-id>.webp",
"status": "pending"
}
行者: viz/data/agent-icon-manifest.json
{
"agentId": "agent-id",
"prompt": "<agent-specific descriptors>, dark background, vector art",
"seed": <next_seed>,
"path": "public/icons/cyberpunk/agents/<agent-id>.webp",
"status": "pending"
}
團: viz/data/team-icon-manifest.json
{
"teamId": "team-id",
"prompt": "<team-specific descriptors>, dark background, vector art",
"seed": <next_seed>,
"path": "public/icons/cyberpunk/teams/<team-id>.webp",
"status": "pending"
}
得: 合法 JSON,新項置於同類兄弟間。
敗則: 驗 JSON 語法。常誤:末陣元後拖逗號、缺引號。
運標管以渲新字符。宜以 build.sh 為入——其處平台察與 R 二進擇。全旗與管構參 render-icon-pipeline。
# From project root — renders all palettes, standard + HD, skips existing icons
bash viz/build.sh --only <domain> --skip-existing # skills
bash viz/build.sh --type agent --only <id> --skip-existing # agents
bash viz/build.sh --type team --only <id> --skip-existing # teams
# Dry run first:
bash viz/build.sh --only <domain> --dry-run
build.sh 運全管(palette → data → manifest → render → terminal glyphs)。非渲步加十秒而確諸數當。
出位:
viz/public/icons/<palette>/<domain>/<skill-id>.webpviz/public/icons/<palette>/agents/<agent-id>.webpviz/public/icons/<palette>/teams/<team-id>.webp得: 誌示 OK: <entity> (seed=XXXXX, XX.XKB) 而 WebP 文件存。
敗則:
"No glyph mapped" — 第三步映缺或有誤"Unknown domain" — 域不在 palettes.R 之 get_palette_colors()install.packages(c("ggplot2", "ggforce", "ggfx", "ragg", "magick"))察渲出合質準。
驗文件存且尺合:
ls -la viz/public/icons/cyberpunk/<type-path>/<entity-id>.webp
# Expected: 15-80 KB typical range
以像觀開 WebP 以察:
察小尺(標於力圖渲於 ~40-160px):
得: 清可識之字符圖,均霓光於透底。
敗則:
--glow-sigma 2 重渲(默 4)--glow-sigma 8 重渲.lw(s, base) 基值)調而重渲。
常調:
.lw(s, base)——試 base = 3.0 或 3.5s 之乘(如 20 * s -> 24 * s)變後重渲:
# Delete the existing icon first, then re-render
rm viz/public/icons/cyberpunk/<type-path>/<entity-id>.webp
# Use the appropriate build command from Step 5
滿意則驗清單狀為 "done"(建本成時自動更)
得: 終標過第六步諸驗。
敗則: 若三次以上迭仍不可讀,考全改視喻(返第一步)。
諸域色(技用)定於 viz/R/palettes.R(單一真源)。行者與團色亦管於 palettes.R。賽博朋克譜(手調霓色)於 get_cyberpunk_colors()。viridis 族譜以 viridisLite 自動生。
查色:
source("viz/R/palettes.R")
get_palette_colors("cyberpunk")$domains[["design"]] # skill domain
get_palette_colors("cyberpunk")$agents[["mystic"]] # agent
get_palette_colors("cyberpunk")$teams[["tending"]] # team
增新域時,於 palettes.R 三處加之:
PALETTE_DOMAIN_ORDER(字母)get_cyberpunk_colors() 域列bash viz/build.sh 重生譜、數、清單全函錄參原源:
viz/R/primitives.R 至 viz/R/primitives_19.R(按域分)viz/R/agent_primitives.Rviz/R/team_primitives.R| 函 | 簽 | 用 |
|---|---|---|
.lw(s, base) | (scale, base=2.5) | 縮感之線寬 |
.aes(...) | ggplot2::aes 別 | 美學映簡 |
hex_with_alpha(hex, alpha) | (string, 0-1) | 加 alpha 於十六色 |
brighten_hex(hex, factor) | (string, factor=1.3) | 亮十六色 |
dim_hex(hex, factor) | (string, factor=0.4) | 暗十六色 |
glyph_<name>(cx, cy, s, col, bright) -> list() 簽* s 縮col 為填、bright 為輪、hex_with_alpha() 為透*_glyphs.R"status": "pending""done"* s:硬碼像素值縮時破。皆乘 s。y 高則上。ggfx::with_outer_glow() 於每層。字符函內勿加光。palettes.R 之 get_cyberpunk_colors(),渲誤。先加色再重生。primitives*.R,行者於 agent_primitives.R,團於 team_primitives.R。