算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ornament-style-modern【设计与创意】Design ornamental patterns using modern and speculative aesthetics with colorblind-accessible color scales. Breaks free from historical period constraints to explore cyberpunk, solarpunk, biopunk, brutalist, vaporwave, and other contemporary genres. Includes CVD (Color Vision Deficiency) awareness and perceptually uniform scales (viridis, cividis, in…
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Modern + speculative ornament w/ CVD-accessible scales. Anachronism encouraged, hybrids welcome, palette = perceptually uniform scales.
"Unleashed" companion to ornament-style-mono + ornament-style-color. Those = art historical fidelity. This = genre coherence + accessibility + freedom.
Genres fluid — mix + hybridize encouraged.
Modern and Speculative Aesthetics:
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Genre | Visual Character | Motif Language | Color Tendency |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Cyberpunk | Neon-on-dark, circuit, | Circuit traces, kanji, hexagons, | Neon cyan/magenta on black |
| | tech, glitch | fractured glass, data streams | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Hard Sci-Fi | Clean, technical, | Engineering diagrams, orbital | Cool metallics, deep space |
| | precise | paths, crystalline lattice | blue |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Solarpunk | Organic-tech fusion, | Leaf/vine + solar panel, living | Greens, warm amber, |
| | verdant | architecture, moss on circuit | sunlight |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Biopunk | Organic, visceral, | DNA helix, cell structure, | Deep organics, |
| | grown | mycelium, coral, nerve networks | bioluminescent |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Brutalist | Raw, monumental, | Concrete texture, massive | Grays, concrete, |
| | geometric | geometry, exposed grid, slab | industrial |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Art Deco Revival | Geometric elegance, | Sunburst, chevron, ziggurat, fan, | Gold, black, cream, |
| | luxury | stepped forms | emerald |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Vaporwave | Retro-digital, surreal | Classical busts (glitched), grid, | Pink/teal/purple gradients |
| | | gradient, marble | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Retrofuturism | 1950s-60s future vision | Atomic/Space Age, streamline, ray | Chrome, turquoise, coral |
| | | gun, fin, orbit | |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Generative / | Mathematical, | Voronoi, reaction-diffusion, | Any scale -- often viridis |
| Algorithmic | procedural | L-system, noise field, fractal | family |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
| Afrofuturism | Ancestral + futuristic | Adinkra, kente geometry, cosmic, | Rich earth + metallic + |
| | | mask, constellation | electric |
+-----------------------+--------------------------+-----------------------------------+-----------------------------+
Additional modes:
→ Genre IDed (or hybrid) w/ visual lang understood. For hybrids, both traditions articulated.
If err: not in table → WebSearch "[genre] aesthetic visual design motifs", construct entry. Key: visual char, motifs, color tendency.
CVD-accessible scale OR custom. Scales = recommended default.
Path A: CVD-Accessible Scale (Recommended)
Perceptually uniform scales:
Colorblind-Accessible Color Scales:
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Scale | Type | CVD Safe | Character | Best For |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Viridis | Sequential | All 3 types | Blue-green-yellow, balanced | Default recommendation |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Cividis | Sequential | Deutan + Protan | Blue-to-yellow, muted | Maximum CVD safety |
| | | optimized | | |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Inferno | Sequential | All 3 types | Black-red-yellow-white, hot | Dramatic, high contrast |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Magma | Sequential | All 3 types | Black-purple-orange-yellow | Moody, volcanic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Plasma | Sequential | All 3 types | Purple-pink-orange-yellow | Vivid, energetic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Turbo | Rainbow-like | Moderate | Full spectrum, perceptual | Many distinct colors |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Mako | Sequential | All 3 types | Dark blue to light teal | Cool, oceanic |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Rocket | Sequential | All 3 types | Dark to light via warm | Warm, ember-like |
| | | | tones | |
+------------+---------------+--------------------+-----------------------------+-------------------------+
| Okabe-Ito | Categorical | All 3 types | 8 distinct colors | Discrete elements, max |
| | | | | distinction |
+------------+---------------+--------------------+-----------------------------+-------------------------+
CVD Types and Impact:
+-----------------------------+----------+-----------------+------------------------------+
| CVD Type | Affects | Confuses | Safe Scales |
+-----------------------------+----------+-----------------+------------------------------+
| Protanopia (red-blind) | ~1% male | Red/green | viridis, cividis, inferno |
+-----------------------------+----------+-----------------+------------------------------+
| Deuteranopia (green-blind) | ~5% male | Red/green | viridis, cividis, inferno |
+-----------------------------+----------+-----------------+------------------------------+
| Tritanopia (blue-yellow) | ~0.01% | Blue/yellow | inferno, magma (with care) |
+-----------------------------+----------+-----------------+------------------------------+
Translate continuous scale → ornamental palette: Sample 3-5 colors evenly. Viridis 5-color:
Roles via 60/30/10: dominant (largest), secondary (supporting), accent (focal).
Path B: Custom Palette
Freeform w/ optional CVD sim check:
→ 3-5 named colors w/ roles, sampled or custom-defined, w/ CVD compat noted.
If err: unsure → viridis 3-color sample (deep purple, teal, yellow). Most universally accessible.
Same framework as historical, w/ explicit permission for modern techniques.
Structural analysis:
Color-to-structure mapping:
Modern composition (unique to this skill):
→ Structural desc w/ explicit color assignments + modern techniques IDed.
If err: structure unclear for genre → anchor to real-world precedents. Cyberpunk circuits = band scaffold + translational symmetry. Generative = radial / field. Motif language novel but structural grammar universal.
Template:
[Rendering style] of [genre]-inspired ornamental design,
[motif description], [color scale or palette],
[composition type], [mood/atmosphere],
[application context], [additional qualifiers]
Modern Rendering Styles:
digital art — clean digital, screen-ready, smooth gradientsholographic — iridescent, light-diffracting, multi-angle shiftneon sign — glowing lines on dark, bloom, hot edges3D render — volumetric, lit, material quality, depthglitch art — corrupted, scan-lines, channel splitvector graphic — flat, clean edges, scalable, geometricscreen print — limited color, registration marks, ink qualitylaser etched — precise, metallic, ablation marksgenerative art — procedural, algorithmic, mathematicalconcept art — painterly, atmospheric, narrative, cinematicColor Scale → descriptive lang:
Example Prompts:
neon sign ornamental design inspired by cyberpunk aesthetic, circuit trace patterns and hexagonal grid, deep purple and teal green and bright yellow colors (viridis palette), repeating border frieze, electric and atmospheric, dark background with glowing elementsdigital art of solarpunk-inspired ornamental panel, vine and leaf motifs intertwined with solar cell geometry, steel blue to golden yellow gradient (cividis palette), vertical panel composition, warm and hopeful atmosphere, organic-technology fusiongenerative art ornamental tile, algorithmic reaction-diffusion pattern, dark purple through burnt orange to pale yellow (magma palette), square repeating unit, mathematical and volcanic, procedural organic quality3D render of Art Deco Revival ornamental medallion with brutalist influence, sunburst and ziggurat geometry in raw concrete and gold, deep indigo through magenta to bright yellow (plasma palette), radial symmetry, monumental elegance→ Prompt 25-50 words: rendering, genre, motif, scale/palette, composition, mood.
If err: colors don't match scale → front-load. Don't mention scale name; describe colors at start: "deep purple, teal green, and bright yellow ornamental design...". Z-Image weights earlier tokens.
Resolution by Application:
+--------------------+---------------------+----------------------------------------+
| Application | Recommended | Rationale |
+--------------------+---------------------+----------------------------------------+
| Medallion / Roundel| 1024x1024 (1:1) | Radial symmetry needs square |
+--------------------+---------------------+----------------------------------------+
| Tile / Repeat Unit | 1024x1024 (1:1) | Square for seamless tiling |
+--------------------+---------------------+----------------------------------------+
| Horizontal Frieze | 1280x720 (16:9) | Wide format for running border |
+--------------------+---------------------+----------------------------------------+
| Vertical Panel | 720x1280 (9:16) | Portrait format for columns |
+--------------------+---------------------+----------------------------------------+
| Wide Border | 1344x576 (21:9) | Ultrawide for architectural |
+--------------------+---------------------+----------------------------------------+
| UI Element | 1152x896 (9:7) | Balanced landscape for screen use |
+--------------------+---------------------+----------------------------------------+
| Large Detail | 1536x1536 (1:1) | Higher res for fine gradient work |
+--------------------+---------------------+----------------------------------------+
steps 10-12 (gradient detail + scale fidelity)shift 3 (default) or 4 for neon-on-dark high-contrastrandom_seed: true for explore or false w/ seed for reproducibility→ Complete param set. Gradient scales need 10+ steps for smooth transitions.
If err: unsure → 1024x1024 @ 10 steps, shift 3. Increase to shift 4 only for neon/glow/high-contrast.
Z-Image MCP call.
mcp__hf-mcp-server__gr1_z_image_turbo_generate w/:
prompt: from Step 4resolution: from Step 5steps: from Step 5 (rec 10-12)shift: from Step 5random_seed: from Step 5seed: if random_seed false→ Image w/ recognizable structure + gradient/palette. May not perfectly match — addressed in eval.
If err: MCP unavail → verify hf-mcp-server. Fully abstract → prompt needs structural lang → Step 4. Colors wrong → front-load names.
5 criteria adapted for modern.
Modern Ornament Evaluation Rubric:
+---------------------+------------------------+-------------------------------------------+
| Criterion | Replaces (from color) | Evaluation Questions |
+---------------------+------------------------+-------------------------------------------+
| 1. Genre Coherence | Period Accuracy | Does it feel like the specified genre? |
| | | Would someone familiar with the genre |
| | | recognize the aesthetic? |
+---------------------+------------------------+-------------------------------------------+
| 2. Color Scale | Palette Match | Does the color gradient/palette |
| Fidelity | | approximate the chosen scale? Are the |
| | | key colors from the scale present? |
+---------------------+------------------------+-------------------------------------------+
| 3. Accessibility | (new criterion) | Would this be distinguishable under the |
| | | target CVD type? Do elements rely solely |
| | | on color or also on shape/texture? |
+---------------------+------------------------+-------------------------------------------+
| 4. Composition | Form-Color Balance | Does the ornamental structure read |
| Quality | | clearly? Does color clarify or obscure |
| | | the motif? |
+---------------------+------------------------+-------------------------------------------+
| 5. Rendering Style | Rendering Style | Does it match the specified rendering |
| | | technique? Does a "neon sign" glow? |
| | | Does "glitch art" show artifacts? |
+---------------------+------------------------+-------------------------------------------+
→ Scored eval w/ specific obs. Modern w/ gradient scales harder than flat historical → expect Adequate first gen.
If err: most Weak → fundamental restructure. Common: front-load colors, simplify (3 not 5), strengthen genre-specific lang, steps to 12.
Modern-Specific Strategies:
Iteration Budget: ≤3 per concept.
→ Improved coherence + fidelity after 1-2 iter. Perfect scale unlikely — aim "right color family + correct progression direction."
If err: not converging → scale too subtle. Simplify (3 not 5), name explicitly. Or accept closest + note deviation.
→ Reproducible record w/ full scale docs + CVD assessment.
If err: full doc excessive → at min: prompt, seed, scale name, CVD status. Allows reproduction + verification.
ornament-style-color. Policing anachronism / period-authentic pigments → switch to historical. Here, Byzantine motif as cyberpunk neon = the pointornament-style-mono — mono foundation; useful before adding modern colorornament-style-color — historical color companion; use when period-authentic requiredreview-web-design — color theory + accessibility applyreview-ux-ui — WCAG contrast for UI ornamentmeditate — focused attention + visualization for abstract pattern dev