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数据与研究 · SKILL.md

unity-gameplay-development

unity-gameplay-development

【数据与研究】Implement and refactor Unity gameplay systems through Unity MCP. Use for C# MonoBehaviours, ScriptableObjects, input, character or vehicle controllers, combat, interactions, spawning, inventory, state machines, events, save data, prefabs, scene flow, gameplay architecture, package-backed features, EditMode or PlayMode tests, and attaching verified sc…

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