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dynamic-replanner【开发与工程】Implements intelligent dynamic replanner with multi-factor skill selection, fallback chains, and adherence to the 5 Laws of Elegant Defense
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name: dynamic-replanner compatibility: opencode completeness: 95 content-types:
Orchestrates intelligent skill selection and execution for dynamic replanner workflows. Applies the 5 Laws of Elegant Defense to guide data naturally through the orchestration pipeline, preventing errors before they occur. Selects optimal skills based on multi-factor scoring including text similarity, historical performance, and system availability.
┌───────────────────────────────────────────────────────────────────────────────┐ │ Orchestration Flow │ └───────────────────────────────────────────────────────────────────────────────┘
User Request ↓ ┌─────────────────┐ │ Parse Request │ │ & Extract │ │ Features │ └────────┬────────┘ ↓ ┌─────────────────────────────────────────────────────────────────────┐ │ Evaluate Available Skills │ │ │ │ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │ │ │ Skill A │ │ Skill B │ │ Skill C │ │ │ │ - Match Score│ │ - Match Score│ │ - Match Score│ │ │ │ - Confidence │ │ - Confidence │ │ - Confidence │ │ │ │ - History │ │ - History │ │ - History │ │ │ └──────┬───────┘ └──────┬───────┘ └──────┬───────┘ │ │ │ │ │ │ │ └─────────────────┴─────────────────┘ │ │ ↓ │ │ Select Best Skill │ └─────────────────────────────────────────────────────────────────────┘ ↓ ┌─────────────────┐ │ Execute Skill │ └────────┬────────┘ ↓ ┌─────────────────┐ │ Handle Result │ └────────┬────────┘ ↓ ┌─────────────────────────────────────────────────────────────────────┐ │ Error Handling & Fallback │ │ │ │ Success? ────────► Return Result │ │ │ │ Fail? ────────┐ │ │ ↓ │ │ ┌──────────────────────────────────────────────────────────┐ │ │ │ Fallback Chain │ │ │ │ │ │ │ │ 1. Retry with adjusted parameters │ │ │ │ 2. Try Alternative Skill (if available) │ │ │ │ 3. Defer to Human Operator (if critical) │ │ │ │ 4. Log & Return Error │ │ │ └──────────────────────────────────────────────────────────┘ │ └─────────────────────────────────────────────────────────────────────┘
Use this skill when:
Avoid this skill for:
Parse and Analyze Request - Extract intent, entities, and constraints from user input. Checkpoint: All required parameters must be present and in valid format before proceeding.
Score Available Skills - Calculate match scores using multi-factor algorithm:
Checkpoint: Skip to fallback if no skill scores above threshold.
Select Optimal Skill - Choose skill with highest score that meets minimum confidence. Checkpoint: Verify skill has not been disabled or deprecated.
Execute with Fallback - Run skill execution wrapped in retry and fallback logic. Checkpoint: Log all execution attempts for audit trail.
Return or Fallback - Either return successful result or apply fallback chain:
related-skillsCheckpoint: Record outcome with timing and confidence metadata.
def evaluate_and_select_skill(
request: Dict[str, Any],
skill_registry: List[Dict[str, Any]],
confidence_store: Dict[str, float],
min_threshold: float = 0.75
) -> Optional[Dict[str, Any]]:
"""Evaluate available skills against a dynamic request using multi-factor scoring.
Implements Law 2 (Parse at boundary) by extracting features before scoring.
Implements Law 1 (Early Exit) by validating registry and request upfront.
"""
if not request.get("intent") or not skill_registry:
raise ValueError("Request intent and skill registry are required")
intent_vector = _extract_intent_features(request["intent"])
best_match = None
best_score = 0.0
for skill in skill_registry:
# Multi-factor scoring: text similarity + historical confidence + availability
text_sim = _cosine_similarity(intent_vector, skill.get("trigger_vectors", []))
hist_conf = confidence_store.get(skill["id"], 0.5)
is_available = skill.get("status") == "active" and not skill.get("deprecated", False)
if not is_available:
continue
weighted_score = (text_sim * 0.5) + (hist_conf * 0.3) + (0.2 if skill.get("low_latency", False) else 0.0)
if weighted_score > best_score and weighted_score >= min_threshold:
best_score = weighted_score
best_match = {
"skill_id": skill["id"],
"score": weighted_score,
"factors": {"text_sim": text_sim, "history": hist_conf, "available": True}
}
if best_match is None:
return None
# Law 3: Return new structure, never mutate registry
return {**best_match, "evaluated_at": time.time()}
def execute_with_adaptive_fallback(
selected_skill: Dict[str, Any],
execution_context: Dict[str, Any],
fallback_registry: List[Dict[str, Any]],
confidence_store: Dict[str, float]
) -> Dict[str, Any]:
"""Execute a selected skill with adaptive fallback chains and confidence tracking.
Implements Law 4 (Fail Fast/Loud) by raising on invalid states.
Implements continuous learning by updating confidence_store post-execution.
"""
if not selected_skill or not execution_context.get("inputs"):
raise ExecutionError("Missing skill selection or execution inputs")
attempts = 0
max_attempts = 2
current_skill = selected_skill
while attempts <= max_attempts:
try:
result = _invoke_skill_handler(current_skill["skill_id"], execution_context)
# Update confidence based on success
confidence_store[current_skill["skill_id"]] = min(1.0,
confidence_store.get(current_skill["skill_id"], 0.5) + 0.1)
return {
"status": "success",
"skill_used": current_skill["skill_id"],
"result": result,
"attempts": attempts + 1,
"updated_confidence": confidence_store[current_skill["skill_id"]]
}
except TransientNetworkError:
attempts += 1
if attempts > max_attempts:
break
continue
except InvalidStateError as e:
# Law 4: Fail loud on invalid state, do not retry
raise ExecutionError(f"Invalid state in {current_skill['skill_id']}: {e}") from e
# Fallback chain: try alternative skills from registry
for alt_skill in fallback_registry:
if alt_skill["id"] != selected_skill["skill_id"]:
try:
result = _invoke_skill_handler(alt_skill["id"], execution_context)
confidence_store[alt_skill["id"]] = max(0.0,
confidence_store.get(alt_skill["id"], 0.5) - 0.05)
return {"status": "fallback_success", "skill_used": alt_skill["id"], "result": result}
except Exception:
continue
# Final fallback: human escalation
return {"status": "escalated", "reason": "all automated fallbacks exhausted", "context": execution_context}
code-philosophy (5 Laws of Elegant Defense) in all logicWhen applying this skill, produce:
| Skill | Purpose | |
Authoritative documentation links for this skill's domain. The model follows markdown links at load time to resolve external references and inline content.