算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
the-loop【设计与创意】The user built or changed something visual — a UI, an animation, a game, a generated video — and wants it verified, or asks "why does my UI look wrong", "check that the fix actually worked", "does the animation glitch". Use this to record the running thing, critique the recording against plain-language pass criteria, and iterate until it passes with …
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A screenshot shows a moment; it cannot show a flow. THE LOOP records the actual running target, watches the recording, and judges it against pass criteria you state in plain language. The loop only observes — YOU apply the fixes, then iterate. On pass it renders a before/after MP4 + GIF as proof.
watch-skill loop start "<url | screen: | window:<title> | file>" "<pass criteria>" [--script '<json steps>']
# ...apply the suggested fixes to the code...
watch-skill loop iterate <loop_id>
--script replays the same clicks/fills every iteration, so the
comparison is honest.iterate after you actually changed something. It diffs
against the previous iteration: fixed / unchanged / new.watch-skill loop video-gen "<what the video must show>" "<render command>" --output <file>
Re-runs the generator each iteration and judges the fresh render against the spec.
watch-skill loop game "<canvas-url | window:<title> | screen:>" "<pass criteria>" [--run "<launch cmd>"]
Catches the failures screenshots miss: a NaN score counter, black flicker frames, sprites that vanish mid-motion.
watch-skill loop monitor "<folder | url | screen: | window:<title>>" "<condition>" [--interval 10] [--max-checks 10]
Bounded — it always terminates. Events land in events.jsonl under the
loop directory as structured records.
watch-skill capture "<target>" [--duration 10]
Capture alone never critiques; it just records, analyzes, and indexes.
Use loop start when there are pass criteria.