算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
referral-program-design【设计与创意】Design a referral or viral-loop program that actually drives growth. Use when asked to design a referral or refer-a-friend program, build a viral/invite loop, set referral incentives, turn happy users into a growth channel, or improve word-of-mouth growth. Produces a referral design — the loop mechanics, incentive structure (who gets what, when), the…
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A referral program is a growth loop, not a coupon. It only compounds if each new user invites more than they cost and the cycle is fast. This skill designs the mechanics and incentives, then sanity-checks them with the viral math — because most referral programs fail not on creativity but on a k-factor below 1.
Ask for these only if they aren't already provided:
1. The loop — map it: a user does X → is prompted to invite → friend accepts → friend activates → becomes a referrer. Name every step; the loop is only as strong as its weakest conversion.
2. Incentive structure — who gets what and when it unlocks (one-sided vs. two-sided; reward on signup vs. on the friend's activation — gating on activation kills fraud and aligns value). Ground the reward in customer value.
3. Viral math — estimate k = invites sent × conversion rate, and the cycle time. State honestly whether k approaches/exceeds 1 (true virality) or simply lowers CAC (the common, still-useful case). Don't promise exponential growth from a k of 0.2.
4. Placement & messaging — where the ask appears (anchored to the delight moment, not signup), the share channels, and copy that gives the sharer a reason that makes them look good.
5. Fraud & abuse guardrails — self-referral and fake-account defenses, reward gating on real activation, and limits/velocity checks.
6. Metrics — share rate, invite→signup→activation conversion, k-factor, referred-user retention vs. baseline, and CAC of referred vs. paid.
Viral-loop / referral practice — k-factor and cycle-time math, activation-gated two-sided incentives, and abuse-resistant design.