算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
design-handoff-brief【设计与创意】Transform feature briefs into structured design briefs that give designers the context they need before opening Figma. Use when asked to write a design brief, create a design handoff, brief a designer on a new feature, or translate a PRD into design requirements. Produces a brief with user goal, emotional context, success criteria, constraints, edge …
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Produce a design brief that sets designers up for success — grounding them in user context and constraints before they open Figma, not after they've gone in the wrong direction.
Work from what is given. If any of these is missing, still produce the complete output: fill each gap with a reasonable assumption marked (assumed, confirm) and list those assumptions at the end. Ask a question first only when the core subject itself is missing (there is nothing to write about).
Contrast ratios cannot be eyeballed. The AA line sits at 4.5:1, and #777777
on white is 4.478 (fails) while #767676 is 4.54 (passes) — no amount of
looking at a screenshot separates those. Compute them:
npx --yes notugly fix "#8ab4f8" "#ffffff" # ratio, APCA, and the nearest passing colour
npx --yes notugly onepager <url> --out review.html # every pairing, printable
npx --yes notugly vision # which colours merge for colour-blind viewers
notugly fix returns the ratio, the APCA lightness contrast, and the closest
colour to the one already chosen that passes — same hue, same chroma. Paste
those numbers into the tables below rather than estimating them.
Deterministic, zero dependencies, and no model call — so it costs nothing to run and gives the same answer every time.
Handoff is exactly where contrast gets lost: a designer picks a colour in a tool with no contrast checker, and an engineer implements it faithfully. Put the measured ratio next to every colour in the handoff table so the number travels with the value.
User Goal: (in the user's words, not ours) "When I [situation], I want to [motivation] so that I can [outcome]."
Context & Emotional State: [Where is the user in their journey? What are they feeling? What just happened?]
Design Success Criteria:
Constraints:
Edge Cases to Design For:
Explicitly Out of Scope:
Reference Material: