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60-launch-playbook-global【设计与创意】Use when a launch needs a repeatable EXECUTION playbook — a T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, a launch-day war room, an escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch checklist', 'launch day plan', 'launch SOP', 'war room', 'we launch in two weeks and noth…
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name: 60-launch-playbook-global
description: "Use when a launch needs a repeatable EXECUTION playbook — a T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, a launch-day war room, an escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch checklist', 'launch day plan', 'launch SOP', 'war room', 'we launch in two weeks and nothing is organized'. Also use when a GTM strategy exists and nobody knows who does what on the day. Not for — the strategy and beachhead choice, see 59-go-to-market-global; the campaign brief, see 02-campaign-brief-global; the post-launch review, see 63-campaign-retrospective-global; a live crisis, see 66-crisis-playbook-global."
metadata:
version: 1.0.1
category: strategy
license: MIT
triggers:
A playbook is not a plan. A plan is for one launch; a playbook is reusable and improves after every launch. Successful launches are not luck — they are the product of correct preparation and disciplined execution. Run
59-go-to-market-globalfirst for the GTM plan; this playbook is the execution layer underneath it.
Read the GTM plan and the campaign brief if available. If missing, ask up to 4 questions:
58-positioning-global or the GTM plan)41-campaign-asset-list-global)| Function | Checklist |
|---|---|
| Content | Captions, scripts, and creative approved by leader; hashtags and UTM links complete; schedule set or a person on duty to post; backup content if creator delivery slips |
| Design | Correct size per platform; assets follow the timeline T-14 brief > T-7 concept > T-5 complex > T-3 medium > T-1 fast; quick-asset standby on launch day |
| Ads (media buyer) | Pixel and tracking verified; campaigns built and Paused; budget matches plan; UTMs on every link; backup creative ready in case of policy rejection |
| Sales / support | Inbox coverage by shift and timezone; reply scripts for common comments and DMs; lead handoff process to sales; complaint-handling script |
| Engineering | Page loads fast, forms work, payment tested; on-call engineer on launch day; redirect plan if the page goes down |
The war room is one shared channel plus a clear on-duty roster. The leader coordinates and each function has a single point of contact. Data is checked hourly and decisions are made same-day. For distributed teams, publish the roster in a single reference timezone with local equivalents, and require written status updates at each checkpoint so no decision depends on someone being awake.
| Hour (launch timezone) | Activity | Owner |
|---|---|---|
| T-1h | Leader runs the final check (page, tracking, schedule) | Leader |
| 0:00 | Publish the official announcement | Writer |
| +0:30 | Turn on BOFU ads (Meta, TikTok, Google) | Media buyer |
| +1:00 | Email and SMS blast: "We're live" | Leader |
| +2:00 | Data check 1: page views, form submits, ad delivery | Leader |
| +4:00 | Second post (different angle — social proof or urgency) | Writer |
| +7:00 | Mid-day review — adjust or hold | Leader |
| +12:00 | Evening push at peak time: stories, reposts | Writer |
| +15:00 | Day-1 wrap: numbers, anomalies, decisions for day 2 | Leader |
| Day | Activity | Owner |
|---|---|---|
| D+1 | Follow-up email to non-buying leads — handle objections | Leader |
| D+1 | Mark winning and losing creative from day-1 data | Media buyer + designer |
| D+2 | Post social proof: first buyers, early results | Writer |
| D+3 | Media buyer report > leader decides scale, hold, or cut | Leader |
| D+5 | Urgency push: "X seats left" or "bonus ends [date]" | Writer + leader |
| D+7 | Last call: email, SMS, post > close cart | Leader + writer |
| Situation | Severity | Action | Handled by |
|---|---|---|---|
| Tracking not firing | Urgent | Pause ads, fix immediately | Media buyer + engineering |
| Landing page down | Urgent | Redirect or fix within 30 minutes | Engineering |
| Payment failing | Urgent | Notify engineering and leader immediately | Engineering |
| Ads rejected by platform policy | High | Activate backup creative, file appeal | Media buyer |
| CPA above 3x target | High | Notify leader immediately, wait for decision | Media buyer |
| Negative comments spreading | High | Notify leader, do NOT self-handle — follow 66-crisis-playbook-global | Writer + leader |
| Claim challenged or complaint alleging deceptive advertising | High | Pause the asset, escalate to leader and legal | Leader |
Roll-back means pausing part or all of the launch to fix it. The leader decides.
| Situation | Threshold | Roll-back action |
|---|---|---|
| Tracking wrong or not firing | Any | Pause all ads until fixed — do not burn budget blind |
| CPA above threshold | > 3x target after the first 24h | Pause BOFU ads, keep organic; review creative and audience before restarting |
| Landing page CVR far below expectation | < 1/3 of expected after 48h | Keep TOFU, pause BOFU push; fix headline, form, and speed, then restart |
| Offer displayed wrong (price or bonus) | Any | Remove the post, fix, repost — faster than apologizing on the broken post |
| Reputation issue or complaints spreading | Spreading | Switch to 66-crisis-playbook-global, stop all sales posts until resolved |
Roll-back is not failure. Continuing while knowing you are wrong is.
63-campaign-retrospective-global) — mandatory, never skipped because the team is busyFile name: launch-playbook-[product-name]-[YYYYMMDD].md — contains the T-30 to D+7 timeline with owners and deadlines filled in, the 5 function checklists, the war room roster, the escalation matrix, the roll-back criteria, and a "lessons applied from last launch" section.
59-go-to-market-global: run first — the GTM plan is the strategic input, this playbook is the execution layer.02-campaign-brief-global: brief the team before entering the timeline.41-campaign-asset-list-global: enumerate the assets to produce at the T-30 to T-21 checkpoint.63-campaign-retrospective-global: run after every launch — lessons feed back into this playbook.66-crisis-playbook-global: activate when negative sentiment spreads or a reputation issue appears.