算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
ux-decisions【设计与创意】AI skill for the Making UX Decisions framework (uxdecisions.com) by Tommy Geoco. Use for UI/UX design decisions, design audits, pattern selection, visual hierarchy analysis, and reviewing designs for completeness. Enables rapid, intentional interface design with checklists for visual style, accessibility, social proof, navigation, and more.
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A comprehensive UI design decision-making framework based on "Making UX Decisions" by Tommy Geoco (uxdecisions.com). Enables rapid, intentional interface design in competitive, high-pressure environments.
Speed ≠ Recklessness. Designing quickly is not automatically reckless. Recklessly designing quickly is reckless. The difference is intentionality.
references/00-core-framework.md — 3 pillars, decisioning workflow, macro betsreferences/01-anchors.md — 7 foundational mindsets for design resiliencereferences/02-information-scaffold.md — Psychology, economics, accessibility, defaultsreferences/10-checklist-new-interfaces.md — 6-step process for designing new interfacesreferences/11-checklist-fidelity.md — Component states, interactions, scalability, feedbackreferences/12-checklist-visual-style.md — Spacing, color, elevation, typography, motionreferences/13-checklist-innovation.md — 5 levels of originality spectrumreferences/20-patterns-chunking.md — Cards, tabs, accordions, pagination, carouselsreferences/21-patterns-progressive-disclosure.md — Tooltips, popovers, drawers, modalsreferences/22-patterns-cognitive-load.md — Steppers, wizards, minimalist nav, simplified formsreferences/23-patterns-visual-hierarchy.md — Typography, color, whitespace, size, proximityreferences/24-patterns-social-proof.md — Testimonials, UGC, badges, social integrationreferences/25-patterns-feedback.md — Progress bars, notifications, validation, contextual helpreferences/26-patterns-error-handling.md — Form validation, undo/redo, dialogs, autosavereferences/27-patterns-accessibility.md — Keyboard nav, ARIA, alt text, contrast, zoomreferences/28-patterns-personalization.md — Dashboards, adaptive content, preferences, l10nreferences/29-patterns-onboarding.md — Tours, contextual tips, tutorials, checklistsreferences/30-patterns-information.md — Breadcrumbs, sitemaps, tagging, faceted searchreferences/31-patterns-navigation.md — Priority nav, off-canvas, sticky, bottom nav00-core-framework.md for the decisioning workflow10-checklist-new-interfaces.mdWhen facing a UI decision:
1. WEIGH INFORMATION
├─ What does institutional knowledge say? (existing patterns, brand, tech constraints)
├─ What are users familiar with? (conventions, competitor patterns)
└─ What does research say? (user testing, analytics, studies)
2. NARROW OPTIONS
├─ Eliminate what conflicts with constraints
├─ Prioritize what aligns with macro bets
└─ Choose based on JTBD support
3. EXECUTE
└─ Apply relevant checklist + patterns
Companies win through one or more of:
| Bet | Description | Design Implication |
|---|---|---|
| Velocity | Features to market faster | Reuse patterns, find metaphors in other markets |
| Efficiency | Manage waste better | Design systems, reduce WIP |
| Accuracy | Be right more often | Stronger research, instrumentation |
| Innovation | Discover untapped potential | Novel patterns, cross-domain inspiration |
Always align micro design bets with company macro bets.
A design decision is "good" when it:
There is no universally correct UI solution—only contextually appropriate ones.