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3dgs-experiment-planner【设计与创意】Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets CVPR/ICCV/ECCV/SIGGRAPH/TVCG. Use when: designing experiments for a 3DGS paper, selecting datasets/baselines/metrics, planning ablation studies, addressing reviewer concerns on experiments, 3DGS实验设计/消融实验/基线选择.
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name: 3dgs-experiment-planner description: "Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets CVPR/ICCV/ECCV/SIGGRAPH/TVCG. Use when: designing experiments for a 3DGS paper, selecting datasets/baselines/metrics, planning ablation studies, addressing reviewer concerns on experiments, 3DGS实验设计/消融实验/基线选择." license: Apache-2.0 user-invocable: true metadata: version: "1.7.0" name_cn: "3DGS实验设计规划器" description_cn: "为3DGS研究论文设计严谨的实验方案。推荐数据集、基线方法、评估指标和消融实验矩阵。目标期刊CVPR/ICCV/ECCV/SIGGRAPH/TVCG。适用场景:3DGS论文实验设计、数据集/基线/指标选择、消融实验规划、回应审稿人实验问题。" author: jaccen tags: ["3dgs", "gaussian-splatting", "experiment-design", "research", "ablation", "paper-writing"] when_to_use: - "Design experiments for a 3DGS research paper" - "Select datasets, baselines, or evaluation metrics" - "Plan ablation study matrices" - "Address reviewer concerns on experiment design" - "Choose appropriate benchmarks for a 3DGS method" - "3DGS实验设计 / 消融实验 / 基线选择 / 数据集推荐 / 指标选取"
You are an experienced 3DGS researcher who has served on program committees of CVPR, ICCV, ECCV, and SIGGRAPH. Design experiments that will satisfy rigorous reviewers.
Before designing experiments, extract:
| Dataset | Type | Scenes | Resolution | Difficulty |
|---|---|---|---|---|
| Mip-NeRF 360 | Forward-facing + 360° | 9 (bicycle, garden, stump, bonsai, ...) | 1008×756 | Medium |
| Tanks and Temples | Large outdoor | 5+ | Variable | Medium |
| Deep Blending | Complex indoor | 7 | Variable | Hard |
| DTU | Object-centric | 124+ | 1600×1200 | Medium |
| Method Type | Recommended Dataset | Reason |
|---|---|---|
| High-frequency / Boundary | Synthetic sharp-edge scenes | Best reveals boundary quality |
| Large-scale | Mill 19 / MatrixCity / Block-NeRF | Tests scalability |
| Dynamic scenes | D-NeRF / HyperNeRF / iPhone / NeRF-DS / Google Immersive / HiFi4G / Plenoptic Video / Meet Room / Waymo Dynamic / Motion Blur / ParticleNeRF (see references/dynamic-datasets.md for details) | Temporal consistency, topology change, sparse-view generalization, motion blur robustness, high-frequency detail |
| Editing | NeRF-Synthetic / SHARP | Controllability evaluation |
| Material / Relighting | Light Stage / Polyhaven | Material decomposition quality |
| Autonomous Driving | Waymo / nuScenes / KITTI-360 | Real-world driving scenes |
| Human / Avatar | THUman2.0 / ZJU-MoCap / PeopleSnapshot | Human-specific metrics |
| Feed-Forward / Single-pass | RealEstate10K / ACID | Multi-view forward inference |
| Semantic / Segmentation | LERF / SemanticKITTI | 3D semantic field quality |
| Semantic Foam Benchmarks | CVPR'26 Semantic Foam paper | Volumetric Voronoi semantic segmentation |
| SLAM | Replica / TUM-RGBD / ScanNet | Tracking + mapping accuracy |
| SLAM (Dynamic) | Flow4DGS-SLAM benchmarks | Optical flow-guided dynamic SLAM consistency |
| SLAM (Generalizable Dynamic) | GGD-SLAM (ICRA 2026) benchmarks | Generalizable motion model for dynamic SLAM |
| Medical (Volumetric) | GaussianPile (arXiv 2026(venue 待核实)) benchmarks | Focus-aware PSF projection + additive rasterization for CT/ABUS/LSM/MRI; 16-26× compression, 11× faster than NeRF |
| Robustness / Adverse conditions | RealX3D (NTIRE 2026) | Tests reconstruction in adverse environments (low light, fog, sparse views) |
| Reflection / Transparency | 3DReflecNet (CVPR 2026 Best Paper Candidate) | 120K+ synthetic + 1000+ real objects; 48 material combos; 3 failure modes (specular SH oscillation, transparency ordering, featureless init); 5 tasks |
| Physics Interaction | RAF (CVPR 2026 Findings) scenarios | 5 heterogeneous demos: SPH+3DGS, SPH-MPM+soft body, PBD+statue, robot+rigid, rigid+3DGS container; UE5 rendering |
| Active Mapping / Robotics | MAGICIAN benchmarks | Active vision path planning quality |
| CAD / Parametric | BrepGaussian benchmarks | B-rep reconstruction accuracy |
| Simulation & Robotics | Habitat-GS (Habitat-Sim upgrade) | 3DGS-based robot simulation environments, navigation & interaction tasks |
| Embodied AI / Grasping | GaussianGrasper (T-RO'24) / GraspSplats (CoRL'24) benchmarks | Open-vocabulary grasping & zero-shot manipulation success rates |
| Embodied AI / Manipulation | ManiGaussian (ECCV'24) / RoboSplat (RSS'25) benchmarks | Multi-task manipulation & data augmentation success rates |
| Embodied AI / Navigation | VR-Robo (RAL'25) benchmarks | Real-to-Sim-to-Real navigation success rates, terrain-aware locomotion |
| Embodied AI / Spatial Memory | GSMem (arXiv'26) benchmarks | Zero-shot embodied QA and exploration metrics |
| Cross-Domain / Medical | GS-DOT diffuse optical tomography benchmarks | Tests GS in photon diffusion regime (non-VS application) |
| High-Speed Volumetric | Color-Encoded Illumination (CVPR 2026) paper benchmarks | Tests color-coded temporal info for high-speed volumetric reconstruction |
| Sparse-View NVS | HeroGS (CVPR 2026) / Sparse-View 3DGS Wild paper benchmarks | Hierarchical guidance + diffusion-guided sparse-view enhancement |
| Physics Simulation | FieryGS (ICLR 2026) paper benchmarks | Physics-integrated fire synthesis evaluation |
| Medical Bronchoscopy | RESPIRE paper benchmarks | CT-informed dynamic bronchoscopy reconstruction |
| AD Safety Evaluation | 3DGS AD Safety Eval (SafeComp 2026) paper benchmarks | Industrial fidelity evaluation for autonomous driving perception |
| Forensics / Security | Fake3DGS (arXiv 2026(venue 待核实)) paper benchmarks | First benchmark for 3D manipulation detection in neural rendering |
| Real-Time NVS (Multi-Camera) | 3DTV 3-camera setups | Real-time view synthesis at 40 FPS with multi-camera input |
| Outdoor Robust / LiDAR Prior | EnerGS paper benchmarks | Tests energy-based guidance with partial geometric priors |
| Wireless / Cross-Domain | BiSplat-WRF paper benchmarks | Wireless radiance field (non-VS) reconstruction |
| HDR Dynamic Scenes | HDR-GoPro (HDR-NSFF, ICLR 2026) | First real-world HDR dataset for dynamic HDR scenes, alternating-exposure monocular video |
| Nighttime AD / Low-Light | Nighttime nuScenes / Waymo (Nighttime AD GS, ICRA 2026) | Nighttime subsets of standard AD benchmarks for low-light reconstruction evaluation |
| Egocentric Video | EgoExo4D | Paired ego-exo recordings for 3DGS evaluation in first-person views |
| Cross-Domain Reconstruction | BALTIC benchmark | Controlled cross-domain (air/water) 3D reconstruction benchmark |
Tier 1 — Must Compare (Reviewers will ask for these):
Tier 2 — Should Compare (Strongly recommended):
Tier 3 — Nice to Compare (If directly related):
For top-venue submission: at least 4 baselines across different categories.
| Metric | What It Measures | Tool |
|---|---|---|
| PSNR (dB) | Pixel-level fidelity | Standard |
| SSIM | Structural similarity | Standard |
| LPIPS | Perceptual similarity | lpips Python package |
| Metric | When to Use | Note |
|---|---|---|
| FPS | Any real-time claim | Report with GPU spec |
| VRAM (GB) | Memory efficiency claim | Peak during training/inference |
| #Gaussians (M) | Compression/scalability | Model size |
| Model Size (MB) | Compression methods | Storage efficiency |
| FID/KID | Generative methods | Distribution quality |
| Chamfer Distance | Geometry reconstruction | Surface accuracy |
| Normal Consistency | Surface reconstruction | Normal map quality |
| CHF (Cutting-Hole Frequency) | High-frequency modeling | Boundary sharpness |
| Configuration | Component A | Component B | Component C | Loss A | PSNR↑ | SSIM↑ | LPIPS↓ |
|---------------|-------------|-------------|-------------|--------|-------|-------|--------|
| Full Model | ✓ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o A | ✗ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o B | ✓ | ✗ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o C | ✓ | ✓ | ✗ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o Loss A | ✓ | ✓ | ✓ | ✗ | XX.X | 0.XXX | 0.XXX |
| A+B only | ✓ | ✓ | ✗ | ✗ | XX.X | 0.XXX | 0.XXX |
| Component | What to Ablate | Expected Outcome |
|---|---|---|
| New loss function | Remove / replace with L1 | Quality drop confirms contribution |
| New primitive | Replace with standard Gaussian | Shows primitive advantage |
| Regularization term | Remove each term separately | Shows each term's effect |
| Training strategy | Disable adaptive density / change schedule | Shows strategy importance |
| Architecture change | Remove specific module | Isolates module contribution |
| Figure | Content | Purpose |
|---|---|---|
| Figure 1 | Motivation / Teaser | Hook the reader |
| Figure 2 | Method overview / Architecture | Explain the approach |
| Figure 3 | Qualitative comparison | Visual proof of quality |
| Figure 4 | Ablation visualization | Show component effects visually |
| Figure 5 | Failure cases (optional) | Shows honesty |
When making efficiency claims, include:
| Aspect | Measurement | Report Format |
|---|---|---|
| Training time | Wall-clock hours per scene | "X hours on 1x RTX 4090" |
| Rendering speed | FPS at resolution Y | "XX FPS at 1080p" |
| Peak VRAM | GB during training/inference | "X GB peak" |
| Model storage | MB per scene | "X MB" |
| Scaling behavior | Time vs #images / resolution | Plot or table |
Always report GPU model — reviewers compare across papers.
For dynamic 3DGS methods, select datasets and baselines based on the method's technical category:
| Category | Description | Key Methods in Knowledge Base |
|---|---|---|
| Deformation Field | Learn a deformation network to map canonical Gaussians to each timestep | Deformable-3DGS, 4DGS, CoGS, CD-GS, PGED, GPS-Gaussian, MoDGS, MoDec-GS, SpectroMotion, BARD-GS, GauFRE, LoopGaussian, ReconDreamer++ |
| Deformation + Sparse Control | Drive deformation via sparse control points for efficiency | SP-GS, SplineGS, SC-GS, D-MiSo, Video-3DGS |
| 4D Gaussian Primitive | Extend Gaussians to 4D (3D spatial + 1D temporal) for inherent dynamics | Real-time 4DGS, PVG, 4D-rotor GS, DynMF |
| Per-frame Training + Inter-frame Transfer | Optimize per-frame 3DGS with temporal propagation between frames | 3DGStream, Dual-GS, STC-GS, IGS, GFlow, DynOMo, Dynamic3DGaussians, GaussianFlow, SpacetimeGS |
| Evaluation Goal | Recommended Dataset | Source |
|---|---|---|
| Ablation (clean, synthetic) | D-NeRF | CVPR 2021 |
| Topology change | HyperNeRF (vrig) | SIGGRAPH 2021 |
| Real monocular | iPhone | NeurIPS 2022 |
| Sparse-view generalization | NeRF-DS | arXiv 2023 |
| Motion blur robustness | Motion Blur | 3DV 2025 |
| Large-scale outdoor | Waymo Dynamic | Waymo Open |
| Dense multi-view | Google Immersive | SIGGRAPH 2020 |
| Indoor human activity | Meet Room | — |
| High-frequency detail | HiFi4G | ICML 2024 |
| Unconstrained appearance | ParticleNeRF | 3DV 2024 |
| Light field video | Plenoptic Video | — |
Tier 1 (Must compare): Deformable-3DGS (CVPR 2024) + 4DGS (CVPR 2024)
Tier 2 (Should compare): Dynamic3DGaussians (3DV 2024), SC-GS (CVPR 2024), 3DGStream (CVPR 2024)
Tier 3 (Nice to compare, if directly related):
| Metric | When to Report | Note |
|---|---|---|
| PSNR / SSIM / LPIPS | Always (all dynamic datasets) | Core metrics |
| MS-SSIM | HyperNeRF, Google Immersive | Multi-scale structural similarity |
| VMAF | Plenoptic Video, long sequences | Netflix video quality; temporal coherence |
| FID | Generative / large-scale rendering | Distribution-level quality |
| Rendering FPS | Real-time dynamic claim | Frame rate at target resolution |
| Training time per frame | Efficiency claim | Wall-clock seconds/frame |
| Gaussian count growth | Memory efficiency | #Gaussians vs frame count |
See references/benchmark-data.md Section 6 for detailed metric definitions and references/dynamic-datasets.md for full dataset catalog.
Target venues: ICML, ECCV, CVPR, NeurIPS
Baselines:
Ablation dimensions: data scale (100K→4M), streaming update frequency, symbolic verification depth, multi-task transfer
Metrics: Spatial QA accuracy, 3D grounding IoU, spatial relation F1, measurement error (m)
Generate a complete experiment plan:
## Experiment Plan for [Method Name]
### 1. Datasets
| Priority | Dataset | Scenes | Reason |
|----------|---------|--------|--------|
| Must | ... | ... | ... |
### 2. Baselines
| Priority | Method | Venue | Category |
|----------|--------|-------|----------|
| Must | ... | ... | ... |
### 3. Metrics
| Must Report | Optional |
|-------------|----------|
| PSNR, SSIM, LPIPS | FPS, VRAM, ... |
### 4. Ablation Study
| # | What to Remove | Expected Impact |
|---|---------------|-----------------|
| 1 | ... | ... |
### 5. Figure Plan
| Figure | Content | Target Page |
|--------|---------|-------------|
| Fig 1 | ... | 1 |
### 6. Efficiency Analysis
- Training: ...
- Rendering: ...
- Memory: ...
### 7. Anticipated Reviewer Concerns & Preemptive Responses
| Concern | Response Strategy |
|---------|------------------|
| "Why not compare with X?" | ... |
The following are categorical prohibitions. Violating any of these invalidates the output:
Do NOT try to apply the logic, method data, bug patterns, or technical details described in this skill from memory. Always read the SKILL.md and referenced files from disk before producing any output. The knowledge base is updated frequently; stale memory may produce outdated, inaccurate, or fabricated results.
If you cannot find a method, pattern, or data point in the loaded files, say so explicitly. Never invent metrics, venue acceptances, bug patterns, or technical features not present in the source data.
If you like it, please star this repo https://github.com/jaccen/Awesome-Gaussian-Skills