算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
character-management【设计与创意】This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character…
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Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the characters/ directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.
story.md for genre, themes, and tone contextcharacters/_index.md for existing charactersstory names '{Name}' (several candidates can be checked at once): it errors on an exact clash with any existing character, alias, location, faction, artifact, system, or glossary term, and warns about look-alikes and names sharing an initial with a major character. Invented names from a culture should follow its naming rules (see references/naming-languages.md in the worldbuilding skill)voice-words (words and phrases they reach for) and voice-avoid (words they would never say)pronunciation: "SEER-sha")references/character-template.mdcharacters/{name-kebab}.md, or use story add character '{Name}' --role '{role}' when the CLI is available. Cyrillic and Greek names are transliterated (Пётр gives characters/petr.md). When the name is in a script with no transliteration table (李明), or the user wants a different spelling, choose the ASCII id yourself and pass it: story add character '李明' --id li-ming --role supporting keeps name: 李明 in the filecharacters/_index.md table to the CLI: story add and story reindex . rebuild it from the character files, so never add a row by handstory reindex .
story wordcount . --write
story check .
characters/_index.md for context on other characterscharacters/_index.md table picks it up at the next story reindex ., so never edit its rowsstory reindex ., story wordcount . --write, and story check .A character file describes the character as the story opens. Record a change that happens in a later chapter as a progression, so an agent drafting an earlier chapter does not write it in too soon:
progressions:
- from: chapter-10
field: scar
value: "Jaw to collarbone, taken holding a door"
- from: chapter-14
field: role
value: antagonist
from is the first chapter where the new value holds. It may be a planned chapter-NN with no file yetfield is kebab-case. It can be an existing single-value field (status, role, arc) or a new one (scar, title). List fields (aliases, relationships, locations, tags, voice lists) cannot change this way; record a shifted relationship as a progression on its own field, such as field: standing-with-kael with value: estranged under progressions, never as a top-level field (that would show from chapter 1)value is one value. role and status values must be ones the character file allowsdied-in (see below). A status progression is still checked against the story: story continuity warns when a progression to deceased with no died-in is followed by the character in a cast or learning something, when a status progression brings them back between died-in and revived-in, and when a progression to deceased still holds at revived-instory knowledge {id} --at chapter-NN. It lists what the character knows at that chapter in story time (by date when both chapters are dated, otherwise by chapter number), the same rule as story context, and which progressions already apply. Write to that state rather than the opening frontmatter alonereader-knowledge is already on the page, or known before the book, and may appear in the prose. A line marked character-knowledge and do not reveal is something the character knows from a flashback the reader has not reached: the character may act on it, and the fact itself must not be stated. Do not drop those lines, and do not write them in as if the reader had already learned themAfter adding or editing progressions, run story reindex ., story wordcount . --write, and story check ..
To rename:
story names '{New Name}', and list where the prose uses the old one with story mentions character {id}.story rename character {id} '{New Name}' --prose --dry-run. It prints each replacement in drafted chapter prose (file:line:column: old → new) and the files it would change. The full name becomes the new name, the given name alone becomes the new given name, and possessives keep their 's. Aliases and nicknames are left as written; outlines, HTML comments, code fences, link and image targets, HTML tags, reference definitions, and URLs are never touched, and an initial (the J of J. R. Dunn) is not a given name. It refuses a name, or a new given name, that another entity (cut characters included) already uses; pick another name or ask the user.--dry-run. It also sets name, renames the file when the id changes, and rewrites the id in every frontmatter field and markdown link target.May of May Dunn, which may be the month, or a name opening a sentence in a chapter that also uses the word in lower case), or the text of a reference link whose label is defined ([Ines] with [ines]: …). Read each one and edit it by hand if it means this character; for a reference link, keep the old label ([Ruth][Ines]) so the link still works. A prose-name-shared warning lists places another entity shares the name, which were left alone: treat them the same way. Update any alias that should change in the character file and in the prose yourself.characters/_index.md), link labels, and outline beats keep the old display name: search for it (grep -rn "Old Name" .) and update each hit by hand.story reindex ., story wordcount . --write, and story check ..Without --prose, rename leaves the chapter text alone, for when the user wants to revise those passages by hand.
To kill a character off:
status: deceased and died-in: chapter-NN in the character filecharacters (and pov) to mentions where they appear only in memory, letters, or flashbackstory continuity .: it reports any later chapter or scene that still lists them in its castVariants:
died-in to an outline chapter and keep status: alive; set status: deceased when that chapter is draftedpov and also list them in mentions; that is not a posthumous appearancerevived-in: chapter-NN; casts from that chapter on are allowed again, and once it is drafted set status: alive. If a progression made them deceased, add a status progression from the revival chapter toodied-in and revived-in on the first death and revival, and add a status progression to deceased from the chapter where they die again. died-in holds only one death, and revived-in already brings them back, so no progression to alive is needed. Once that chapter is drafted, status: deceased is correct; while it is an outline, keep status: alivedate so deaths compare by story time, and give a dual-timeline book's chapters a strand so each timeline keeps its own clock and its own route checkcharacter-state entry in continuity/state.md once the death is drafted and at or before current-chapterAfter either change, run story reindex ., story wordcount . --write, and story check ..
Reference references/relationship-types.md for the full list of relationship types and inverse pairs.
When adding a relationship:
characters/_index.mdGenerate the relationship graph from character frontmatter instead of drawing it by hand:
story diagram relationships
story diagram relationships --out dist/relationships.mmd
It prints Mermaid source built from every character's relationships, with family edges styled distinctly so the family tree stands out from alliances and rivalries. Each pair gets one edge: parent, grandparent, aunt, and uncle draw an arrow from the elder side, other types draw an undirected line, and child-side types (child, grandchild, niece, nephew) are skipped, so the diagram cannot show a one-way relationship. GitHub, many editors, and mermaid.live render it. Use it to spot isolated characters and families missing a generation, and run story links to find one-way relationships and missing backlinks; regenerate it after relationship changes rather than editing the output.
Family trees are also maintained in the characters/_index.md under the "Family Trees" section. Format:
## Family Trees
### {Family Name}
- **{Character Name}** ({status}) - [{Name}]({name-kebab}.md)
- **{Child Name}** - [{Name}]({name-kebab}.md)
- **{Child Name}** - [{Name}]({name-kebab}.md)
Indent children under parents. Note marriages/partnerships inline.
voice-words and voice-avoid are optional lists in character frontmatter that make a speaker's voice checkable:
voice-words:
- "reckon"
- "love"
voice-avoid:
- "awesome"
- "literally"
Here "love" is a term of address ("all right, love"). Keep notes like that in prose, not as # comments in frontmatter; the parser keeps them as part of the value.
story voices . fingerprints each character's attributed dialogue (see the voice-style skill for how lines are attributed) and warns when they say a voice-avoid word, when a voice-words entry never appears, and when two characters' voices are near-identical. Keep these lists short (three to eight entries) and consistent with the Voice & Speech Patterns section and the style sheet's Character Voices line (see the voice-style skill).
This skill sets a voice when it builds the profile. Recording and checking voices across the book belongs to the voice-style skill, and rewriting dialogue so two voices differ belongs to the line-editing skill.
notable-characters), ensure the link exists both wayslocations frontmatter listworldbuilding/factions/{faction-kebab}.md under membersworldbuilding/artifacts/{artifact-kebab}.mdcharacters frontmattermagic-user is used, always use that exact tag)Use the Story CLI when it is available. If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. If no CLI is available, perform the registry, backlink, and word-count checks manually.
references/character-template.md - Full blank template for character profiles, including the Antagonist Design section. The lie, truth, ghost-wound, and arc-type fields belong to theme-craftreferences/relationship-types.md - Complete relationship type reference with inverse pairsreferences/ensemble-cast.md - Managing multi-character casts: anchor character, A/B/C story braiding, thematic relevance, merge-characters disciplinereferences/supporting-characters.md - Role vocabulary (mentor, foil, confidant, love interest, comic relief, threshold guardian) and requirements for supporting rolesEvery story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).