计划执行与检查节点
executing-plans
按既定实施计划完成工作,保持过程检查和反馈。
live-editor【效率与协作】Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.
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Use hera-agent-unity whenever work depends on the real Unity Editor state. Prefer dedicated commands over arbitrary C# execution.
Run these commands in order when first connecting:
hera-agent-unity doctor --json
hera-agent-unity status
hera-agent-unity list --compact
Report the project, port, Unity version, state, and tool count. If more than one Editor is open, bind later calls with the full normalized --project path. If Unity is unreachable, ask the user to open the project with the connector installed.
Useful commands:
hera-agent-unity scene info
hera-agent-unity console --type error --lines 20
hera-agent-unity editor refresh --compile
hera-agent-unity editor play --wait
hera-agent-unity test --mode PlayMode
hera-agent-unity screenshot --view game
list --compact, bounded console reads, and shallow exec --depth 1 responses.scene, console, editor, test, describe_type, and other dedicated commands over exec.exec; return null or omit the return.UnityEngine.Object directly. Return only the fields needed.call <tool> --json ... when a dynamic tool needs strict live-schema validation.code, not message text; refresh discovery after CATALOG_STALE.--strict when a logical failure must produce a non-zero exit.input commands as Unity EventSystem QA, not proof of a physical OS click.The complete command and agent guide is at https://github.com/NotNull92/hera-agent-unity/blob/main/AGENTS.md.