算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
perception-router【设计与创意】Use this skill whenever a design task involves visual perception, layout, hierarchy, grouping, scanning order, attention, color organization, or composition — regardless of framework, design system, or platform. Trigger when the user is laying out a screen, page, slide, poster, dashboard, mobile view, or print piece; choosing what to emphasize; decid…
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This plugin holds the principles that govern how the eye organizes a composition: what gets seen first, what groups with what, what reads as noise, what reads as quality. They are framework-agnostic; the same principle applies to a shadcn/ui card, a Material chip, a Figma slide, a poster, or a printed report.
Read the task and identify the principles that decide it. Most non-trivial perception tasks are dominated by 3–6 principles. Read those principles' skills in full; treat the rest as background.
The list below is the full inventory of perception-related principles from Universal Principles of Design covered by this plugin. Each principle has its own skill (and where useful, sub-aspect skills) under skills/. Principles marked [full] have reference-grade skill files; the others are planned and will be added in subsequent passes.
hierarchy [full] — the ranking of importance among visible elements; size, weight, color, position.
hierarchy-typographic, hierarchy-spatial, hierarchy-color-and-tone.alignment — elements share an invisible axis; misalignment reads as disorder.area-alignment — alignment by visual mass rather than bounding box.signal-to-noise-ratio [full] — the ratio of meaningful information to decoration.
snr-densification, snr-decoration-removal, snr-emphasis-economy.highlighting — emphasis works only when sparing.von-restorff-effect — the item that differs is remembered and noticed first.red-effect — red attracts disproportionate attention; reserve for genuine urgency.horror-vacui — the impulse to fill empty space; whitespace is a feature.layering — distinct visual planes (z, elevation) reduce noise.gutenberg-diagram — Z-pattern reading on uniform layouts.proximity [full] — nearby items are perceived as a group.
proximity-form-fields, proximity-data-tables, proximity-navigation.similarity — items that look alike are perceived as related.closure — the eye completes incomplete shapes.common-fate — elements moving together are perceived as related.figure-ground-relationship — every composition has a focused figure and a recessive ground.good-continuation — aligned edges read as connected.uniform-connectedness — a shared region binds elements more strongly than proximity alone.law-of-pragnanz — the eye prefers the simplest valid interpretation.contour-bias — sharp angles feel hostile; rounded corners feel friendly.golden-ratio — 1:1.618; useful as a starting proportion for hero compositions.fibonacci-sequence — successive Fibonacci ratios produce natural-feeling spacing scales.rule-of-thirds — split a composition into thirds; place focal points on intersections.symmetry — bilateral, radial, or translational; stable but can feel static.self-similarity — fractal repetition at multiple scales creates coherence.cathedral-effect — high "ceilings" (whitespace) invite expansive thinking; low ones invite focus.three-dimensional-projection — subtle depth cues (shadow, scale) clarify layering.legibility — character distinctness; a property of typeface and rendering.readability — sustained reading speed; a property of layout (length, leading, contrast).color — hue, saturation, value; cultural meaning; accessibility.gloss-bias — glossy surfaces read as desirable.top-down-lighting-bias — humans assume light from above; shadows below = raised, shadows above = recessed.inattentional-blindness — focused users don't see unexpected elements.threat-detection — sharp angles, snake-like shapes, angry faces detected fast.orientation-sensitivity — vertical and horizontal lines processed faster than oblique.hierarchy, alignment, proximity, signal-to-noise-ratio.signal-to-noise-ratio, highlighting, horror-vacui.proximity, alignment, good-continuation, gutenberg-diagram.hierarchy, signal-to-noise-ratio, legibility, gestalt similarity.hierarchy, golden-ratio or rule-of-thirds, gloss-bias, cathedral-effect.hierarchy, horror-vacui, figure-ground-relationship.contour-bias, color, symmetry, self-similarity.color, red-effect, top-down-lighting-bias, plus accessibility checks (see process-and-robustness-principles).cognition-and-learnability-principles.interaction-and-control-principles.aesthetics-and-emotion-principles.process-and-robustness-principles.