算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
rust-roguelike-procgen-ai【设计与创意】Design and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Use this skill to add procedural map variety and tactical AI without losing testability. Keep generators behind a common interface, validate generated maps, and make AI depend on what entities can perceive.
Read references/procgen-ai-patterns.md for generator interfaces, FOV,
pathfinding, map memory, AI checks, and test harness patterns.
Guidance is transformed and paraphrased from Hands-On Rust Chapters 9, 10,
11, and 12 and from the official companion source repository. Current crate
context was checked against bracket-lib docs, including its pathfinding and
geometry support.