算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
rust-legion-ecs-gameplay【设计与创意】Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
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Use this skill to build ECS gameplay code in Rust, especially in projects using Legion or a Legion-like architecture. Keep components as data, systems as focused logic, and resources as shared singleton state.
Read references/ecs-gameplay-patterns.md for component design, system
ordering, spawners, rendering systems, and ECS review checks.
Guidance is transformed and paraphrased from Hands-On Rust Chapter 6 and the official companion source repository. Current crate context was checked against Legion and Bevy ECS docs. If the target project uses Bevy, hecs, specs, or another ECS, adapt the architecture instead of forcing Legion APIs.