算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
rust-game-slice-planning【设计与创意】Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
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Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.
Read references/slice-planning.md for the design brief template, slice order,
and anti-overbuilding checks.
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.