算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
rust-bevy-fixed-step-physics【设计与创意】Design and review Bevy fixed-step 2D physics loops with velocity components, deterministic movement, collision prediction, interpolation, impulses, and tweened presentation. Use when movement depends on frame rate, collision misses appear at high speed, physics and animation are tangled, or Bevy gameplay needs stable simulation steps.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Use this skill to separate deterministic simulation from frame-rate-dependent presentation in Bevy games.
| Task | Load |
|---|---|
| Fix frame-rate-dependent movement | guidelines.md, workflows/stabilize-physics.md |
| Add fixed movement and collision prediction | references/fixed-step-patterns.md |
| Separate animation from physics | references/fixed-step-patterns.md |
Guidance is transformed and paraphrased from Herbert Wolverson, Advanced Hands-On Rust, especially Chapters 7 through 9 on movement, collision, and smoothing. Examples are original skeletons.