算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
rust-bevy-collision-broadphase【设计与创意】Design and review Bevy 2D collision broadphase systems with AABB bounds, spatial indexes, typed collision events, and benchmark-driven test beds. Use when replacing O(n^2) collision checks, adding spatial partitioning, diagnosing Bevy collision performance, or separating broadphase, narrowphase, and response systems in Rust games.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Use this skill to make Bevy collision detection scale without mixing detection, response, rendering, and gameplay rules into one system.
| Task | Load |
|---|---|
| Pick or review a broadphase | guidelines.md, references/broadphase-patterns.md |
| Optimize an existing collision system | workflows/optimize-collision.md |
| Route a specific symptom | guidelines.md |
Guidance is transformed and paraphrased from Herbert Wolverson, Advanced Hands-On Rust, especially Chapter 8 on obstacles and collision detection and Chapter 12 on optimization. The examples are original skeletons intended to preserve the transferable technique, not the book's project code.