算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
game-responsibility-review【设计与创意】Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.
Supporting sources include accessibility guidance and community safety practice where relevant.
Purpose Statement: what the game should leave players with.Impact Map: beneficial, neutral, and risky effects.Pressure Review: retention, monetization, social, scarcity, and notification mechanics.Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.Ship Gate: unresolved issues that should block release or require explicit owner approval.Before producing a responsibility review, read:
references/core/guide.mdworkflows/responsibility-audit.md