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unity-manual-scene【效率与协作】Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
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Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: orbiting the view, saving, setting a scene active, or loading one additive scene.
Automate when the task involves querying scene contents, batch loading/unloading, dependency analysis, screenshot capture, or switching scenes programmatically across many scenes — use the scene REST module instead.
Hold Alt and drag with the left mouse button to orbit around the current pivot.
Hold Alt and drag with the middle mouse button (or scroll wheel pressed) to pan.
Scroll the mouse wheel to zoom in and out.
Select a GameObject and press F to frame the Scene view on it.
In the Scene view toolbar, click the 2D button to switch between perspective and orthographic views (relevant for 2D projects or flat alignment).
Press the scene-view toolbar shortcut Right-click > Perspective/Orthographic or use the dropdown on the view axis gizmo, depending on Unity version.
Press Ctrl + S.
Alternative path:
File > SaveChoose File > Save As... and pick a location under Assets/.
Double-click a .unity scene file in the Project window.
Alternative path:
File > Open Scene.If the current scene has unsaved changes, Unity prompts to save or discard.
Double-click the first scene asset.
Right-click another scene asset in the Project window and choose Open Scene Additive.
Alternative path:
Open the Scenes in Build list from File > Build Profiles (or File > Build Settings in older Unity versions) to set which scenes are included in builds and their order.
If the user wants to load or unload scenes programmatically, query scene hierarchy data, capture scene screenshots, or analyze scene dependencies, switch to the REST module: