计划执行与检查节点
executing-plans
按既定实施计划完成工作,保持过程检查和反馈。
unity-manual-material【效率与协作】Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
独立 GitHub 快照 · 自动分类 · 以原作者文档为准
Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: creating one Material, picking a color, or assigning a Material to one object.
Automate when the task involves bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes — use the material REST module instead.
Right-click in the Project window, then choose Create > Material.
Alternative path:
Assets > Create > MaterialType the new name and press Enter.
Click the Material asset in the Project window.
In the Inspector:
Select the Material asset in the Project window.
At the top of the Inspector, click the Shader dropdown and choose a shader (e.g., Universal Render Pipeline > Lit, Standard, Unlit/Color).
The available shader list depends on the active render pipeline and installed packages.
Click and drag the Material asset from the Project window.
Drop the Material onto:
Drag a Material asset from the Project window.
Hold Ctrl (or follow the on-screen modifier hint) while dropping if you want to duplicate the Material instead.
If the user wants to edit many Materials, set exact numeric properties, swap shaders in bulk, or assign Materials to many objects, switch to the REST module: