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unity-manual-gameobject【效率与协作】Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
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Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.
Use any of these equivalent paths:
GameObjectCtrl + Shift + N for a blank GameObjectGameObject > Create EmptyGameObject > 3D Object > CubeGameObject > 3D Object > SphereGameObject > 3D Object > PlaneGameObject > Light, GameObject > Camera, etc.The new object appears in the Hierarchy as a root object.
Click the parent GameObject.
GameObject > Create Empty Child (shortcut Alt + Shift + N)GameObject > 3D Object > CubeThe child is indented under the parent in the Hierarchy.
Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.
Drag an object up or down between siblings. A horizontal blue line shows the drop position.
Drag it into an empty area of the Hierarchy above or below other root objects.
Select the object in the Hierarchy or Scene view.
In the Inspector, change Position, Rotation, or Scale numerically.
Tips:
Reset to return to default.Reset, Copy Component, or Paste Component Values.Click it in the Scene view or Hierarchy.
Q — Pan (Hand)W — Translate (move)E — RotateR — ScaleT — Rect Transform (for UI objects)Drag the red, green, or blue axis arrows to move along one axis. Drag the square planes to move along two axes. Hold Ctrl to snap; hold Shift for precision or to enable the enhanced transform menu depending on Unity version.
With the object selected, press F to frame the Scene view camera on it.
F2.Rename.Ctrl + D.Duplicate.If the user wants to create or modify many GameObjects, parent them programmatically, or apply exact transforms across many objects, switch to the REST module: