界面已本地化;技能介绍与说明文档按所选语言由 AI 自动翻译,代码、命令、路径和专业术语保留原文,以原作者文档为准。
探索技能
效率与协作 · SKILL.md

unity-blueprints

unity-blueprints

【效率与协作】Advise on starter architecture blueprints for small games

独立 GitHub 快照 · 自动分类 · 以原作者文档为准

技能说明

GitHub

name: unity-blueprints description: Advise on starter architecture blueprints for small games

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Starting a small game from scratch
  • Scaffolding a genre core structure
  • Organizing a specific game type
  • 从零开始做小游戏、搭建某类型核心结构、组织特定玩法

Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

Supported Blueprint Styles

  • 2D platformer
  • top-down shooter
  • endless runner
  • puzzle / interaction game
  • tower defense
  • clicker / incremental
  • card / turn-based prototype

Output Format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over “future-proof” template sprawl.
我的收藏