界面已本地化;技能介绍与说明文档按所选语言由 AI 自动翻译,代码、命令、路径和专业术语保留原文,以原作者文档为准。
探索技能
效率与协作 · SKILL.md

unity-asmdef

unity-asmdef

【效率与协作】Advise on Unity assembly definitions (asmdef)

独立 GitHub 快照 · 自动分类 · 以原作者文档为准

技能说明

GitHub

name: unity-asmdef description: Advise on Unity assembly definitions (asmdef)

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Planning asmdef layout
  • Untangling assembly dependencies
  • Speeding up compilation
  • Splitting editor/runtime/test code
  • 规划 asmdef 结构、理顺程序集依赖、加速编译、拆分编辑器/运行时代码

Unity asmdef Advisor

Use this skill when the project is large enough that compile boundaries and dependency direction matter.

Recommend Only When Worth It

asmdef is usually worth discussing when:

  • the project has multiple domains/systems
  • editor code and runtime code are mixed
  • compile times are becoming noticeable
  • tests should be isolated cleanly

Output Format

  • Whether asmdef is justified now
  • Proposed assemblies
  • Allowed dependency direction
  • Editor/runtime/test split
  • Migration steps
  • Risks or churn to avoid

Default Guidance

  • Prefer a few meaningful assemblies over many tiny ones.
  • Split editor code from runtime first.
  • Keep the dependency graph directional and shallow.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not introduce asmdef fragmentation for a tiny prototype.
  • Do not create circular dependencies or force everything through a shared dumping-ground assembly.
我的收藏