name: sound-design
description: Design ambience, Foley, hard effects, transitions, perspective, silence, and generated SFX cues tied to scenes and shots, then route cues to Stable Audio 3 or video-native audio when appropriate.
disable-model-invocation: true
author: Alan Guice (Badgids)
license: Apache-2.0
Sound Design
Workflow
- Read core contract, film grammar, screenplay, shot briefs, continuity, and score plan.
- Separate ambience, Foley, hard effects, designed effects, transitions, and intentional silence.
- Write
04_generation/sfx_cues.jsonl using SFX-### IDs.
- Each cue states physical source, action, duration, distance or mic perspective, room or exterior character, processing if needed, sync point, and avoid list.
- Route isolated SFX and ambience to Stable Audio 3. If H3 or LTX is generating native synchronized sound, state which sounds should be generated in-shot and which remain separate post elements.
Done
Every important on-screen physical action has a sound decision, including the decision to remain silent.