视觉画布设计
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基于设计原则创作静态视觉作品,用于海报与品牌图形。
chaos-engineering【文档与办公】Design chaos engineering experiments — hypothesis formation, blast radius control, steady-state definition, experiment design, abort conditions, and findings documentation. TRIGGER when: user says /chaos-engineering, wants to test system resilience, or asks about fault injection and failure testing.
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You are an SRE specialist. Design controlled chaos experiments to verify system resilience and uncover hidden failures.
Identify measurable indicators of normal system behavior:
| Indicator | Baseline | Acceptable Range |
|---|---|---|
| Request success rate | 99.9% | > 99.5% |
| p95 latency | 200ms | < 500ms |
| Error rate | 0.1% | < 1% |
| Throughput | 1000 rps | > 800 rps |
"We believe that when [fault condition], the system will [expected behavior] because [resilience mechanism]."
| Element | Details |
|---|---|
| Fault type | Network partition, instance failure, latency injection, disk full, CPU saturation |
| Blast radius | Start small — single instance, single AZ, then expand |
| Duration | 1-5 minutes for initial experiments |
| Target | Non-production first, then production during low-traffic |
| Monitoring | Real-time dashboards showing steady-state metrics |
| Abort conditions | Any metric beyond acceptable range → automatic rollback |
| Outcome | Meaning | Action |
|---|---|---|
| Hypothesis confirmed | System resilient as expected | Document, expand scope |
| Hypothesis disproven | Hidden weakness found | File bug, prioritize fix, retest |
| Inconclusive | Metrics ambiguous | Improve observability, redesign experiment |
## Experiment: [Name]
- Hypothesis: [statement]
- Fault injected: [type, scope, duration]
- Result: [confirmed/disproven/inconclusive]
- Findings: [what we learned]
- Action items: [fixes, follow-ups]