算法艺术创作
algorithmic-art
通过代码和可调参数创作生成艺术与交互式视觉效果。
workflow-layout【设计与创意】Lay out and organize a ComfyUI workflow cleanly on the live panel canvas. Dependency-layered node placement with no overlaps, subgraphs, colored group boxes, and subgraph rail alignment. Use when asked to tidy / clean up / organize / arrange a workflow, add groups or subgraphs, fix overlapping nodes, or build a workflow that should look good from the…
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Turn a tangled graph into a clean left-to-right dataflow a human reads at a glance,
using the panel_* canvas tools. The golden rule: never lay out blind. Read the
real node sizes and rail positions first, then compute positions from them.
panel_query_graph {fields:'detail', limit:200, max_chars:60000}. READ FIRST, every time. Returns, for the graph you're viewing:
pos [x,y], size [w,h] (body only), and full_height (the
TRUE rendered footprint = title bar + body; use this for vertical stacking),groups (id, title, color, bounding [x,y,w,h]),rails: the input / output boundary
node positions. Everything below is computed from these numbers.panel_edit_node({node_id, pos?, size?, title?, collapsed?, preset?|color?|bgcolor?})
atomically moves, resizes, retitles, collapses, or color-codes a node. Widget
values remain on their dedicated tool; execution mode is available as mode when needed.panel_create_group (pass node_ids to
auto-wrap, or bounds [x,y,w,h]; color hex), panel_move_group, panel_edit_group,
panel_remove_group.panel_create_subgraph(node_ids),
panel_enter_subgraph / panel_exit_subgraph, panel_get_subgraph,
panel_promote_widget, panel_move_rail(rail, [x,y]) (rail = "input"|"output",
must be inside the subgraph), panel_expose_subgraph_output(from_node_id, from_output) /
panel_expose_subgraph_input(to_node_id, to_input) (expose an interior slot on the
boundary rail; must be inside the subgraph), and panel_unpack_subgraph(node_id)
(expand/dissolve a subgraph back into the parent, the inverse of panel_create_subgraph).panel_canvas({action:"fit"}) to frame the result; panel_save_workflow to persist.connected_from (ignore unconnected
widget inputs; only node→node edges matter).layer(n) = 0 if it has no incoming node edges, else 1 + max(layer(of its sources)).
Layers become columns, left → right.x = X0 + layer * COL_PITCH, where COL_PITCH ≈ widest node.size[0] in that column + ~80.y[i+1] = y[i] + node[i].full_height + ROW_GAP. Use full_height (from
panel_query_graph detail rows), NOT size[1]. size[1] is the BODY only (slots + widgets); the
title bar renders ~30px ABOVE pos and is NOT in size[1], so stacking by size[1]
overlaps every node by a header (the classic "headers eating the node above" bug).
full_height already includes that header (and is only the title height for a collapsed
node), so y += full_height + ROW_GAP lands an exact ROW_GAP gap between the previous
node's bottom and the next node's title. Never use a fixed row pitch. Tall nodes
(KSampler, WanVideo Sampler, LoRA-select) are 480 to 600px and WILL overlap a 320 pitch.
(If full_height is ever absent, fall back to size[1] + ~30 for the header.)Reads-well constants: COL_PITCH 360 to 480, ROW_GAP 40. Because full_height already
accounts for the title bar, you don't add extra top headroom per node. ROW_GAP is the
clean gap you'll actually see.
A subgraph has two boundary rails (input left, output right). They do not follow the
inner nodes. Move the nodes without moving the rails and you get a huge gap (a common
mistake). For each subgraph: panel_enter_subgraph → lay out the inner nodes (algorithm
above) → then pin the rails to the node band:
panel_move_rail("input", [minNodeX - 180, bandTopY])panel_move_rail("output", [maxNodeX + 60, bandTopY])Keep rails at the same Y as the first row. Read current rail positions from
panel_query_graph (rails) before deciding. panel_exit_subgraph when done.
Wiring interior nodes to the boundary (don't connect to a guessed rail id). To expose
an interior node's output/input on the boundary so the PARENT graph can wire it, do NOT
panel_connect to a rail node id you guessed. Use panel_expose_subgraph_output(from_node_id, from_output) (interior output → output rail) and panel_expose_subgraph_input(to_node_id, to_input) (interior input → input rail), both while inside the subgraph. panel_query_graph's
rails shows which boundary slots already exist and which still need exposing. To expand or
dissolve a subgraph back into the parent (inline its inner nodes and rewire external links,
removing the wrapper, the inverse of panel_create_subgraph), use
panel_unpack_subgraph(node_id). All undoable with Ctrl+Z.
Loaders → Inputs → Preprocess (pose/controlnet/conditioning) → Embeds → Sample → Decode/Output, one concern per column/stage, strictly left-to-right.
The nodes a user touches first, the input (Load Image / Load Video) and the
output (save / video-combine / preview), must stay expanded and visible so they
can jump straight in: drop in their media, hit run, watch the result. Collapse the
internal machinery (loaders, encoders, samplers) into chips to cut noise, but never
collapse the inputs or outputs. When they live inside subgraphs, keep those subgraph
nodes expanded, and consider panel_promote_widget to lift the one key widget
(prompt, seed) onto the subgraph node so it's editable without drilling in.
Heads-up: input/output preview nodes (
LoadImage,VHS_LoadVideo, video-combine) report their fullsize[1]but render short until media loads. Size their group band to the.size(so it fits once filled), not to the empty-preview render.
panel_query_graph {fields:'detail', limit:200, max_chars:60000} to capture pos/size/groups (and rails inside each subgraph).panel_edit_node for each node (or bulk only when the same presentation change is intended).panel_move_rail both rails → exit.panel_create_group bands around the root columns (and panel_remove_group
any stranded empty groups left behind by earlier edits).panel_save_workflow, then panel_canvas({action:"fit"}).LoadImage, VHS_LoadVideo, preview nodes
return a tiny size[1] because the image/video preview height isn't in .size. Leave
extra vertical room (≈250 to 300px) below them so the preview doesn't overlap the next node.blue, sampler green) and collapsed rarely-touched
loaders to cut visual noise. Cheap wins once the positions are right.