协作头脑风暴
brainstorming
在实现前澄清需求、探索设计选择,并形成清晰的开发方向。
game-performance-profiler【开发与工程】Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whe…
独立 GitHub 快照 · 自动分类 · 以原作者文档为准