计划执行与检查节点
executing-plans
按既定实施计划完成工作,保持过程检查和反馈。
game-feel【效率与协作】Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating,…
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