executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
bootstrapped-texturePlan DreamCraft3D texture boosting with Zero123++ multiviews, DreamBooth LoRA, and model artifacts.
Independent GitHub snapshot · Automated classification · Original documentation governs
Use this sub-skill when a DreamCraft3D task involves optional texture boosting, Janus/multiview consistency mitigation, Zero123++ image-to-multiview generation, DreamBooth/LoRA personalization, Stable Diffusion BSD guidance, or model artifact planning.
local_files_only, hard-coded GPU ids, xformers/bitsandbytes, OOM, or invalid multiview images.Use it for requests like:
img_to_mv.py fail on cuda:1 or local model cache?"generation-pipeline. Texture boosting is optional and expensive.local_files_only=True and hard-codes cuda:1, so future agents should adapt the command/device carefully.python <skill-dir>/sub-skills/bootstrapped-texture/scripts/plan_texture_boosting.py \
--image-path load/images/mushroom_log_rgba.png \
--prompt "a photo of mushroom" \
--instance-dir .cache/temp \
--lora-output-dir .cache/if_dreambooth_mushroom
Use --json for structured output.
generation-pipeline.image-preparation.export-and-evaluation.interfaces-and-monitoring.