brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
ue5-performance-packagingUE5.6-UE5.8 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.
Independent GitHub snapshot · Automated classification · Original documentation governs
UGameUserSettings::SetOverallScalabilityLevel(...)UGameUserSettings::SetFrameRateLimit(...)UGameUserSettings::ApplySettings(...)UProjectPackagingSettingsBuildConfiguration, MapsToCook, DirectoriesToAlwaysCookUsePakFile, bUseIoStore, bGenerateChunksFAssetRegistryModule, IAssetRegistryGetAssetsByPath(...)GetDependencies(...), GetReferencers(...)TRACE_CPUPROFILER_EVENT_SCOPE(...)DECLARE_CYCLE_STAT(...)stat unit, stat gpu, stat scenerendering, memreport -fullstat unit and stat gpu under same scenario repeatedly.UProjectPackagingSettings fields for target release policy.UGameUserSettings, UProjectPackagingSettings, and AssetRegistry APIs above are stable in UE5.6-UE5.8.ProjectPackagingSettings.h lives under Developer/DeveloperToolSettings across UE5.6-UE5.8.